// defines // frame debug strings #define LDEBUG_CAMERA #define LDEBUG_LIGHTS #define LDEBUG_LIGHT_AFFECTED_ROOMS // single compilation unit #include "register_types.cpp" #include "ldebug.cpp" #include "lroom.cpp" #include "lroom_manager.cpp" #include "lroom_converter.cpp" #include "lportal.cpp" #include "lplanes_pool.cpp" #include "ldob.cpp" #include "lbound.cpp" #include "lbitfield_dynamic.cpp" #include "lhelper.cpp" #include "lscene_saver.cpp" #include "ltrace.cpp" #include "lmain_camera.cpp" #include "larea.cpp"