Commit Graph

16 Commits

Author SHA1 Message Date
lawnjelly
87d946f3d8
Added single room mode 2019-11-20 10:31:39 +00:00
lawnjelly
204f4a43d4
More realtime support 2019-11-19 10:29:53 +00:00
lawnjelly
0c10ed45d0
Working with box rooms demo 2019-10-22 20:44:17 +01:00
lawnjelly
0a4f14b6c9
Preliminary lighting support 2019-10-09 11:33:19 +01:00
lawnjelly
ef9723744b
Precalced shadow casters working 2019-09-26 18:33:40 +01:00
lawnjelly
47fc1fa319
Starting to optimize shadow caster list 2019-09-26 08:53:15 +01:00
lawnjelly
02184f2022
Mid conversion to render sob list 2019-09-25 12:28:22 +01:00
lawnjelly
fe83f1374e
Refactoring SOBs out of lrooms 2019-09-24 18:56:46 +01:00
lawnjelly
eca14bea42
Add files via upload 2019-09-24 18:33:55 +01:00
lawnjelly
cd4deb39e3
Visual debugging of room bounds 2019-09-23 12:31:26 +01:00
lawnjelly
d9822e7037
Debug lines to show clipping planes to portals 2019-09-23 11:14:41 +01:00
lawnjelly
487363a020
More debugging support
Can activate and deactive lportal now.
Debugging visibility for a frame can be requested.
Level of logging can be selected.
2019-09-18 11:04:02 +01:00
lawnjelly
7515bda46c
Optional convex hull bound for rooms
And also moved to a unity build.
2019-09-17 14:30:31 +01:00
lawnjelly
5969d06e08
Search for statics within rooms is now recursive
Statics can now be in hierarchies in rooms instead of expecting meshes hanging directly from the room.
2019-09-17 09:32:18 +01:00
lawnjelly
2969fd4900
DOB visibility culling added 2019-09-16 14:23:10 +01:00
lawnjelly
56e785ab4b
Refactor LRooms and LPortals to no longer be part of scene graph 2019-09-15 15:39:01 +01:00