lawnjelly
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1fcdeaa0e5
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Added option to use Godot hide instead of detach from scene tree
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2020-01-09 14:08:27 +00:00 |
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lawnjelly
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204f4a43d4
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More realtime support
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2019-11-19 10:29:53 +00:00 |
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lawnjelly
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0c10ed45d0
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Working with box rooms demo
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2019-10-22 20:44:17 +01:00 |
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lawnjelly
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0a4f14b6c9
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Preliminary lighting support
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2019-10-09 11:33:19 +01:00 |
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lawnjelly
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ef9723744b
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Precalced shadow casters working
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2019-09-26 18:33:40 +01:00 |
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lawnjelly
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805b6153b6
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SOB visibility to bitflags
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2019-09-24 19:05:33 +01:00 |
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lawnjelly
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9e7b392651
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Culling via layers
Changed culling to via the Godot layers mechanism, as a hack to allow shadows.
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2019-09-24 15:37:38 +01:00 |
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lawnjelly
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487363a020
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More debugging support
Can activate and deactive lportal now.
Debugging visibility for a frame can be requested.
Level of logging can be selected.
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2019-09-18 11:04:02 +01:00 |
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lawnjelly
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2969fd4900
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DOB visibility culling added
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2019-09-16 14:23:10 +01:00 |
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lawnjelly
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56e785ab4b
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Refactor LRooms and LPortals to no longer be part of scene graph
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2019-09-15 15:39:01 +01:00 |
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lawnjelly
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664e8175bf
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Dynamic objects now working
Code needs cleaning up though, and replacing Vector with LVector, and adding culling for dynamics.
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2019-09-13 19:15:25 +01:00 |
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