Commit Graph

6 Commits

Author SHA1 Message Date
lawnjelly
805b6153b6
SOB visibility to bitflags 2019-09-24 19:05:33 +01:00
lawnjelly
9e7b392651
Culling via layers
Changed culling to via the Godot layers mechanism, as a hack to allow shadows.
2019-09-24 15:37:38 +01:00
lawnjelly
487363a020
More debugging support
Can activate and deactive lportal now.
Debugging visibility for a frame can be requested.
Level of logging can be selected.
2019-09-18 11:04:02 +01:00
lawnjelly
2969fd4900
DOB visibility culling added 2019-09-16 14:23:10 +01:00
lawnjelly
56e785ab4b
Refactor LRooms and LPortals to no longer be part of scene graph 2019-09-15 15:39:01 +01:00
lawnjelly
664e8175bf
Dynamic objects now working
Code needs cleaning up though, and replacing Vector with LVector, and adding culling for dynamics.
2019-09-13 19:15:25 +01:00