lawnjelly
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cd4deb39e3
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Visual debugging of room bounds
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2019-09-23 12:31:26 +01:00 |
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lawnjelly
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d9822e7037
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Debug lines to show clipping planes to portals
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2019-09-23 11:14:41 +01:00 |
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lawnjelly
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487363a020
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More debugging support
Can activate and deactive lportal now.
Debugging visibility for a frame can be requested.
Level of logging can be selected.
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2019-09-18 11:04:02 +01:00 |
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lawnjelly
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7515bda46c
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Optional convex hull bound for rooms
And also moved to a unity build.
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2019-09-17 14:30:31 +01:00 |
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lawnjelly
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2969fd4900
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DOB visibility culling added
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2019-09-16 14:23:10 +01:00 |
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lawnjelly
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7cad808ebe
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Allow multiportal views
Multiple portals can view into a room.
Added functions for querying current room of DOB.
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2019-09-15 19:26:18 +01:00 |
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lawnjelly
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56e785ab4b
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Refactor LRooms and LPortals to no longer be part of scene graph
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2019-09-15 15:39:01 +01:00 |
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lawnjelly
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664e8175bf
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Dynamic objects now working
Code needs cleaning up though, and replacing Vector with LVector, and adding culling for dynamics.
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2019-09-13 19:15:25 +01:00 |
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lawnjelly
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a2281009a2
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Using pool and vector wrapper for planes to prevent allocations
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2019-09-12 19:53:24 +01:00 |
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lawnjelly
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726412a97b
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First working test version
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2019-09-12 15:51:33 +01:00 |
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lawnjelly
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829dcb8e13
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Import working, basic vis function
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2019-09-12 11:07:43 +01:00 |
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lawnjelly
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f02b5f42d6
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Add files via upload
Work in progress, conversion spatials to rooms / portals
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2019-09-11 08:09:36 +01:00 |
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