Commit Graph

12 Commits

Author SHA1 Message Date
lawnjelly
cd4deb39e3
Visual debugging of room bounds 2019-09-23 12:31:26 +01:00
lawnjelly
d9822e7037
Debug lines to show clipping planes to portals 2019-09-23 11:14:41 +01:00
lawnjelly
487363a020
More debugging support
Can activate and deactive lportal now.
Debugging visibility for a frame can be requested.
Level of logging can be selected.
2019-09-18 11:04:02 +01:00
lawnjelly
7515bda46c
Optional convex hull bound for rooms
And also moved to a unity build.
2019-09-17 14:30:31 +01:00
lawnjelly
2969fd4900
DOB visibility culling added 2019-09-16 14:23:10 +01:00
lawnjelly
7cad808ebe
Allow multiportal views
Multiple portals can view into a room.
Added functions for querying current room of DOB.
2019-09-15 19:26:18 +01:00
lawnjelly
56e785ab4b
Refactor LRooms and LPortals to no longer be part of scene graph 2019-09-15 15:39:01 +01:00
lawnjelly
664e8175bf
Dynamic objects now working
Code needs cleaning up though, and replacing Vector with LVector, and adding culling for dynamics.
2019-09-13 19:15:25 +01:00
lawnjelly
a2281009a2
Using pool and vector wrapper for planes to prevent allocations 2019-09-12 19:53:24 +01:00
lawnjelly
726412a97b
First working test version 2019-09-12 15:51:33 +01:00
lawnjelly
829dcb8e13
Import working, basic vis function 2019-09-12 11:07:43 +01:00
lawnjelly
f02b5f42d6
Add files via upload
Work in progress, conversion spatials to rooms / portals
2019-09-11 08:09:36 +01:00