Commit Graph

13 Commits

Author SHA1 Message Date
lawnjelly c3e15388d4
Auto bounds now created with qhull 2020-01-09 13:35:50 +00:00
lawnjelly 87d946f3d8
Added single room mode 2019-11-20 10:31:39 +00:00
lawnjelly 204f4a43d4
More realtime support 2019-11-19 10:29:53 +00:00
lawnjelly 0c10ed45d0
Working with box rooms demo 2019-10-22 20:44:17 +01:00
lawnjelly 0a4f14b6c9
Preliminary lighting support 2019-10-09 11:33:19 +01:00
lawnjelly ef9723744b
Precalced shadow casters working 2019-09-26 18:33:40 +01:00
lawnjelly 47fc1fa319
Starting to optimize shadow caster list 2019-09-26 08:53:15 +01:00
lawnjelly eca14bea42
Add files via upload 2019-09-24 18:33:55 +01:00
lawnjelly 487363a020
More debugging support
Can activate and deactive lportal now.
Debugging visibility for a frame can be requested.
Level of logging can be selected.
2019-09-18 11:04:02 +01:00
lawnjelly 7515bda46c
Optional convex hull bound for rooms
And also moved to a unity build.
2019-09-17 14:30:31 +01:00
lawnjelly 5969d06e08
Search for statics within rooms is now recursive
Statics can now be in hierarchies in rooms instead of expecting meshes hanging directly from the room.
2019-09-17 09:32:18 +01:00
lawnjelly 092579db66
Hiding of unvisited rooms more efficient 2019-09-15 16:16:09 +01:00
lawnjelly 56e785ab4b
Refactor LRooms and LPortals to no longer be part of scene graph 2019-09-15 15:39:01 +01:00