lawnjelly
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87d946f3d8
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Added single room mode
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2019-11-20 10:31:39 +00:00 |
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lawnjelly
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204f4a43d4
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More realtime support
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2019-11-19 10:29:53 +00:00 |
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lawnjelly
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0c10ed45d0
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Working with box rooms demo
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2019-10-22 20:44:17 +01:00 |
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lawnjelly
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0a4f14b6c9
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Preliminary lighting support
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2019-10-09 11:33:19 +01:00 |
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lawnjelly
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ef9723744b
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Precalced shadow casters working
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2019-09-26 18:33:40 +01:00 |
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lawnjelly
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47fc1fa319
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Starting to optimize shadow caster list
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2019-09-26 08:53:15 +01:00 |
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lawnjelly
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02184f2022
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Mid conversion to render sob list
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2019-09-25 12:28:22 +01:00 |
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lawnjelly
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fe83f1374e
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Refactoring SOBs out of lrooms
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2019-09-24 18:56:46 +01:00 |
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lawnjelly
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eca14bea42
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Add files via upload
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2019-09-24 18:33:55 +01:00 |
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lawnjelly
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cd4deb39e3
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Visual debugging of room bounds
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2019-09-23 12:31:26 +01:00 |
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lawnjelly
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d9822e7037
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Debug lines to show clipping planes to portals
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2019-09-23 11:14:41 +01:00 |
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lawnjelly
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487363a020
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More debugging support
Can activate and deactive lportal now.
Debugging visibility for a frame can be requested.
Level of logging can be selected.
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2019-09-18 11:04:02 +01:00 |
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lawnjelly
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7515bda46c
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Optional convex hull bound for rooms
And also moved to a unity build.
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2019-09-17 14:30:31 +01:00 |
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lawnjelly
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5969d06e08
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Search for statics within rooms is now recursive
Statics can now be in hierarchies in rooms instead of expecting meshes hanging directly from the room.
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2019-09-17 09:32:18 +01:00 |
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lawnjelly
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2969fd4900
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DOB visibility culling added
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2019-09-16 14:23:10 +01:00 |
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lawnjelly
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56e785ab4b
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Refactor LRooms and LPortals to no longer be part of scene graph
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2019-09-15 15:39:01 +01:00 |
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