Commit Graph

11 Commits

Author SHA1 Message Date
lawnjelly 1fcdeaa0e5
Added option to use Godot hide instead of detach from scene tree 2020-01-09 14:08:27 +00:00
lawnjelly 204f4a43d4
More realtime support 2019-11-19 10:29:53 +00:00
lawnjelly 0c10ed45d0
Working with box rooms demo 2019-10-22 20:44:17 +01:00
lawnjelly 0a4f14b6c9
Preliminary lighting support 2019-10-09 11:33:19 +01:00
lawnjelly ef9723744b
Precalced shadow casters working 2019-09-26 18:33:40 +01:00
lawnjelly 805b6153b6
SOB visibility to bitflags 2019-09-24 19:05:33 +01:00
lawnjelly 9e7b392651
Culling via layers
Changed culling to via the Godot layers mechanism, as a hack to allow shadows.
2019-09-24 15:37:38 +01:00
lawnjelly 487363a020
More debugging support
Can activate and deactive lportal now.
Debugging visibility for a frame can be requested.
Level of logging can be selected.
2019-09-18 11:04:02 +01:00
lawnjelly 2969fd4900
DOB visibility culling added 2019-09-16 14:23:10 +01:00
lawnjelly 56e785ab4b
Refactor LRooms and LPortals to no longer be part of scene graph 2019-09-15 15:39:01 +01:00
lawnjelly 664e8175bf
Dynamic objects now working
Code needs cleaning up though, and replacing Vector with LVector, and adding culling for dynamics.
2019-09-13 19:15:25 +01:00