lawnjelly
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18eac7e810
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New API for dobs
To fix bug where get_global_transform doesn't work with dobs outside the tree, there is a new API
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2020-04-02 13:36:53 +01:00 |
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lawnjelly
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b6c6f15e17
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bug fix in dob_update room detection
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2020-01-28 09:51:08 +00:00 |
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lawnjelly
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533c40baa6
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More checks for DOBs moving outside current room
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2020-01-27 19:56:46 +00:00 |
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lawnjelly
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204f4a43d4
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More realtime support
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2019-11-19 10:29:53 +00:00 |
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lawnjelly
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7fbf03858e
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Disable culling of camera DOB
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2019-10-23 10:58:42 +01:00 |
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lawnjelly
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0c10ed45d0
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Working with box rooms demo
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2019-10-22 20:44:17 +01:00 |
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lawnjelly
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0a4f14b6c9
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Preliminary lighting support
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2019-10-09 11:33:19 +01:00 |
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lawnjelly
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ef9723744b
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Precalced shadow casters working
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2019-09-26 18:33:40 +01:00 |
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lawnjelly
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47fc1fa319
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Starting to optimize shadow caster list
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2019-09-26 08:53:15 +01:00 |
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lawnjelly
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7dd45301fa
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SOB render list working (finally!)
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2019-09-25 16:45:09 +01:00 |
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lawnjelly
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15ab53250d
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Shadow caster list working
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2019-09-25 16:35:14 +01:00 |
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lawnjelly
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02184f2022
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Mid conversion to render sob list
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2019-09-25 12:28:22 +01:00 |
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lawnjelly
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805b6153b6
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SOB visibility to bitflags
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2019-09-24 19:05:33 +01:00 |
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lawnjelly
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fe83f1374e
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Refactoring SOBs out of lrooms
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2019-09-24 18:56:46 +01:00 |
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lawnjelly
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eca14bea42
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Add files via upload
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2019-09-24 18:33:55 +01:00 |
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lawnjelly
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9e7b392651
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Culling via layers
Changed culling to via the Godot layers mechanism, as a hack to allow shadows.
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2019-09-24 15:37:38 +01:00 |
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lawnjelly
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d9822e7037
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Debug lines to show clipping planes to portals
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2019-09-23 11:14:41 +01:00 |
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lawnjelly
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487363a020
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More debugging support
Can activate and deactive lportal now.
Debugging visibility for a frame can be requested.
Level of logging can be selected.
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2019-09-18 11:04:02 +01:00 |
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lawnjelly
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7515bda46c
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Optional convex hull bound for rooms
And also moved to a unity build.
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2019-09-17 14:30:31 +01:00 |
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lawnjelly
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2969fd4900
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DOB visibility culling added
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2019-09-16 14:23:10 +01:00 |
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lawnjelly
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7cad808ebe
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Allow multiportal views
Multiple portals can view into a room.
Added functions for querying current room of DOB.
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2019-09-15 19:26:18 +01:00 |
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lawnjelly
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092579db66
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Hiding of unvisited rooms more efficient
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2019-09-15 16:16:09 +01:00 |
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lawnjelly
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56e785ab4b
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Refactor LRooms and LPortals to no longer be part of scene graph
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2019-09-15 15:39:01 +01:00 |
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lawnjelly
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664e8175bf
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Dynamic objects now working
Code needs cleaning up though, and replacing Vector with LVector, and adding culling for dynamics.
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2019-09-13 19:15:25 +01:00 |
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lawnjelly
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a2281009a2
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Using pool and vector wrapper for planes to prevent allocations
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2019-09-12 19:53:24 +01:00 |
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lawnjelly
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726412a97b
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First working test version
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2019-09-12 15:51:33 +01:00 |
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lawnjelly
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829dcb8e13
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Import working, basic vis function
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2019-09-12 11:07:43 +01:00 |
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lawnjelly
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f02b5f42d6
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Add files via upload
Work in progress, conversion spatials to rooms / portals
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2019-09-11 08:09:36 +01:00 |
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