lawnjelly
|
18eac7e810
|
New API for dobs
To fix bug where get_global_transform doesn't work with dobs outside the tree, there is a new API
|
2020-04-02 13:36:53 +01:00 |
|
lawnjelly
|
3d5945fd5f
|
Camera dob updated in frame update
|
2020-01-14 11:17:59 +00:00 |
|
lawnjelly
|
1fcdeaa0e5
|
Added option to use Godot hide instead of detach from scene tree
|
2020-01-09 14:08:27 +00:00 |
|
lawnjelly
|
204f4a43d4
|
More realtime support
|
2019-11-19 10:29:53 +00:00 |
|
lawnjelly
|
0c10ed45d0
|
Working with box rooms demo
|
2019-10-22 20:44:17 +01:00 |
|
lawnjelly
|
0a4f14b6c9
|
Preliminary lighting support
|
2019-10-09 11:33:19 +01:00 |
|
lawnjelly
|
ef9723744b
|
Precalced shadow casters working
|
2019-09-26 18:33:40 +01:00 |
|
lawnjelly
|
9e7b392651
|
Culling via layers
Changed culling to via the Godot layers mechanism, as a hack to allow shadows.
|
2019-09-24 15:37:38 +01:00 |
|
lawnjelly
|
487363a020
|
More debugging support
Can activate and deactive lportal now.
Debugging visibility for a frame can be requested.
Level of logging can be selected.
|
2019-09-18 11:04:02 +01:00 |
|
lawnjelly
|
2969fd4900
|
DOB visibility culling added
|
2019-09-16 14:23:10 +01:00 |
|
lawnjelly
|
664e8175bf
|
Dynamic objects now working
Code needs cleaning up though, and replacing Vector with LVector, and adding culling for dynamics.
|
2019-09-13 19:15:25 +01:00 |
|