From eb186f9a4a70dc58b18f9a3856847fa97b5504d2 Mon Sep 17 00:00:00 2001 From: lawnjelly Date: Wed, 20 Nov 2019 12:16:28 +0000 Subject: [PATCH] Update README.md --- README.md | 9 ++++----- 1 file changed, 4 insertions(+), 5 deletions(-) diff --git a/README.md b/README.md index 32e3146..8206ed1 100644 --- a/README.md +++ b/README.md @@ -23,6 +23,10 @@ https://www.youtube.com/watch?v=1WT5AXZlsDc \ I have just added a single room mode, which allows LPortal to speed up culling in games that haven't even been designed as rooms and portals. +## Instructions +* [INSTRUCTIONS.md](INSTRUCTIONS.md) +* [INSTRUCTIONS_SINGLEROOM.md](INSTRUCTIONS_SINGLEROOM.md) +* [TUTORIAL](https://github.com/lawnjelly/lportal-demos/tree/master/Tutorial-Simple) ## Roadmap * Auto conversion of named room spatials and portal mesh instances to LRoom and LPortal DONE @@ -47,11 +51,6 @@ I have just added a single room mode, which allows LPortal to speed up culling i * Closable portals * PVS (primary and secondary) -## Instructions -* [INSTRUCTIONS.md](INSTRUCTIONS.md) -* [INSTRUCTIONS_SINGLEROOM.md](INSTRUCTIONS_SINGLEROOM.md) -* [TUTORIAL](https://github.com/lawnjelly/lportal-demos/tree/master/Tutorial-Simple) - ## Installation You will need to compile Godot from source (for now). See: http://docs.godotengine.org/en/3.0/development/compiling/index.html