mirror of
https://github.com/Relintai/godot-lportal.git
synced 2025-02-20 01:04:19 +01:00
Update README.md
This commit is contained in:
parent
7d4310f1e9
commit
e373909fd7
@ -3,7 +3,7 @@ Portal rendering / Occlusion culling module for Godot 3.2\
|
|||||||
|
|
||||||
You can either use LPortal as a full occlusion culling system if you can create your level as rooms and portals, or use it in a simplified single room mode to speed up culling in any 3d level.
|
You can either use LPortal as a full occlusion culling system if you can create your level as rooms and portals, or use it in a simplified single room mode to speed up culling in any 3d level.
|
||||||
|
|
||||||
Note that this is a _Work in progress_. It is recommended to wait for a first release.
|
Note that this is a _Work in progress_. Feel free to try out the latest version (master) but recognise that the API may change as I move towards first release.
|
||||||
|
|
||||||

|

|
||||||
|
|
||||||
@ -18,6 +18,8 @@ https://github.com/lawnjelly/lportal-demos
|
|||||||
_Feel free to leave suggestions / feature requests on the issue tracker, especially regarding ease of use._
|
_Feel free to leave suggestions / feature requests on the issue tracker, especially regarding ease of use._
|
||||||
|
|
||||||
## Current status
|
## Current status
|
||||||
|
I am currently working on the (optional) external baked lightmap workflow - exporting levels to blender for uvmapping and lightmapping.
|
||||||
|
|
||||||
The first demo tutorial (see above) is now working with the internal godot baked lightmap workflow. It shows registering dynamic objects (DOBs), loading and unloading levels.
|
The first demo tutorial (see above) is now working with the internal godot baked lightmap workflow. It shows registering dynamic objects (DOBs), loading and unloading levels.
|
||||||
|
|
||||||
Dynamic lights are now working, both global (directional lights) and local (omnis and spotlights):\
|
Dynamic lights are now working, both global (directional lights) and local (omnis and spotlights):\
|
||||||
|
Loading…
Reference in New Issue
Block a user