mirror of
https://github.com/Relintai/godot-lportal.git
synced 2024-11-11 10:52:09 +01:00
Update INSTRUCTIONS_SINGLEROOM.md
This commit is contained in:
parent
dc918b0f9e
commit
c20e5114fe
@ -42,4 +42,28 @@ _Note that there is no need to call dob_update, as the camera cannot move betwee
|
|||||||
```
|
```
|
||||||
LRoomManager.rooms_set_camera($Camera)
|
LRoomManager.rooms_set_camera($Camera)
|
||||||
```
|
```
|
||||||
9) This should be enough to get started
|
9) This should be enough to get started, try running the game and see if everything is working.
|
||||||
|
|
||||||
|
# Lighting
|
||||||
|
There are some extra considerations for lighting, especially moving lights. Please see the main instructions for more detail.
|
||||||
|
|
||||||
|
### Omni and Spot Lights
|
||||||
|
Omnis and Spot lights should be placed in the room. If they are non-moving, that is all that is required. If they are moving lights there is an extra step required for them to cull correctly:
|
||||||
|
|
||||||
|
1) After converting the level, you should call:
|
||||||
|
```
|
||||||
|
# where node_my_light is your light node (use e.g. the Godot find_node function)
|
||||||
|
$LRoomManager.dynamic_light_register(node_my_light)
|
||||||
|
```
|
||||||
|
2) Upon moving or rotating the light you should call:
|
||||||
|
```
|
||||||
|
$LRoomManager.dynamic_light_update(node_my_light)
|
||||||
|
```
|
||||||
|
### Directional Lights
|
||||||
|
Directional lights are not associated with a room, so should be added to the scene graph OUTSIDE the room. To tell LPortal to use them in culling you should call:
|
||||||
|
```
|
||||||
|
$LRoomManager.light_register($DirectionalLight, "default")
|
||||||
|
```
|
||||||
|
Where $DirectionalLight is your light node. The string "default" is the name of the area this light should affect - in single room mode everything is automatically assigned to one area, named "default".
|
||||||
|
|
||||||
|
This is just the basics of lighting, for more information see the main Instructions.
|
||||||
|
Loading…
Reference in New Issue
Block a user