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# godot-lportal
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# godot-lportal
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Portal rendering / Occlusion culling module for Godot 3.2\
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Portal rendering / Occlusion culling module for Godot 3.2
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You can either use LPortal as a full occlusion culling system if you can create your level as rooms and portals, or use it in a simplified single room mode to speed up culling in any 3d level.
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You can either use LPortal as a full occlusion culling system if you can create your level as rooms and portals, or use it in a simplified single room mode to speed up culling in any 3d level.
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@ -23,7 +23,7 @@ I am currently working on the (optional) external baked lightmap workflow - expo
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The first demo tutorial (see above) is now working with the internal godot baked lightmap workflow. It shows registering dynamic objects (DOBs), loading and unloading levels.
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The first demo tutorial (see above) is now working with the internal godot baked lightmap workflow. It shows registering dynamic objects (DOBs), loading and unloading levels.
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Dynamic lights are now working, both global (directional lights) and local (omnis and spotlights):\
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Dynamic lights are now working, both global (directional lights) and local (omnis and spotlights):\
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https://www.youtube.com/watch?v=1WT5AXZlsDc \
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https://www.youtube.com/watch?v=1WT5AXZlsDc
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I have just added a single room mode, which allows LPortal to speed up culling in games that haven't even been designed as rooms and portals.
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I have just added a single room mode, which allows LPortal to speed up culling in games that haven't even been designed as rooms and portals.
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