Update INSTRUCTIONS.md

This commit is contained in:
lawnjelly 2019-11-19 11:40:00 +00:00 committed by GitHub
parent 7fecab19e2
commit 9b8a614ca3
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23

View File

@ -443,6 +443,8 @@ void fragment() {
}
```
11) In your final running level, I currently would recommend that if you have a BakedLightmap node present, to hide it. The BakedLightmap node does allow dynamically changing the lightness of meshes as you move them around the level (as it stores a rough 3d array of voxel lighting levels) HOWEVER it may also apply this to the background meshes, which can result in considerable performance loss / visual anomalies. This recommendation may change if I find a way of getting the first effect without the second.
### Command reference
_(There is a full reference available from the help section in the IDE under 'LRoomManager')_
* `rooms_convert()` - prepare lportal for rendering