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@ -32,7 +32,11 @@ Note that the new dob culling isn't totally finished yet, it simply culls based
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I am currently working on a small demo / test first person shooter game. This is helping me find bugs / add usability features as I go.
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Note I'm also working on the GLES2 2d core renderer, so there may be some periods of inactivity on LPortal.
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I've also written a small lightmapper which started out as a bit of fun, but will be integrated in LPortal. The current voxel based lightmapper in core 3.x has a lot of bugs. JFons has been writing a replacement lightmapper for core, and I may switch to that when it is available, or have both options available. My lightmapper (and I believe JFons also) are based on path tracing rather than voxels. Reduz has also written a new lightmapper for 4.x, but whether that will be backported to 3.x and will work on CPUs remains to be seen.
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I'm going to be working on improving the user interface for LPortal, exposing some of the features in the LRoomManager node, and having editor plugins for both the lightmapper and lportal.
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Note I'm also working on core renderers (batching in GLES2 and GLES3, and the new 4.x GLES renderers), so there may be some periods of inactivity on LPortal.
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## Instructions
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* [OVERVIEW](OCCLUSION_CULLING.md)
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