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@ -32,7 +32,11 @@ Note that the new dob culling isn't totally finished yet, it simply culls based
I am currently working on a small demo / test first person shooter game. This is helping me find bugs / add usability features as I go. I am currently working on a small demo / test first person shooter game. This is helping me find bugs / add usability features as I go.
Note I'm also working on the GLES2 2d core renderer, so there may be some periods of inactivity on LPortal. I've also written a small lightmapper which started out as a bit of fun, but will be integrated in LPortal. The current voxel based lightmapper in core 3.x has a lot of bugs. JFons has been writing a replacement lightmapper for core, and I may switch to that when it is available, or have both options available. My lightmapper (and I believe JFons also) are based on path tracing rather than voxels. Reduz has also written a new lightmapper for 4.x, but whether that will be backported to 3.x and will work on CPUs remains to be seen.
I'm going to be working on improving the user interface for LPortal, exposing some of the features in the LRoomManager node, and having editor plugins for both the lightmapper and lportal.
Note I'm also working on core renderers (batching in GLES2 and GLES3, and the new 4.x GLES renderers), so there may be some periods of inactivity on LPortal.
## Instructions ## Instructions
* [OVERVIEW](OCCLUSION_CULLING.md) * [OVERVIEW](OCCLUSION_CULLING.md)