diff --git a/TUTORIAL.md b/TUTORIAL.md index ac195e2..be32a65 100644 --- a/TUTORIAL.md +++ b/TUTORIAL.md @@ -3,6 +3,9 @@ _(A complete project is available in the LPortalTutorial.zip file.)_ 1) Create a new Godot project, and add a spatial, this will be the root of your scene graph. Name it 'Root'. 2) Add an LRoomManager node as a child of the Root, and call it 'RoomList'. This will be where you place your rooms. + +_*If the LRoomManager node is not available in the IDE, Godot has not been compiled with the LPortal module. See INSTRUCTIONS.md._ + 3) Create a spatial under the RoomList, and name it 'room_kitchen'. 4) As children of room_kitchen, create simple MeshInstance boxes for a floor and 4 walls, but make one of the walls out of 2 boxes, leaving a hole for a doorway. @@ -55,5 +58,3 @@ func _process(delta): 17) Try adding other MeshInstances to the rooms - tables, chairs etc. See them culled as they move in and out of view. If you make any mistakes, check that the portal and rooms have the exact correct names: 'room_kitchen', 'room_lounge', and 'portal_lounge'. You can examine the debug output produced during the conversion which should help diagnose any problems. - -If the LRoomManager node is not available in the IDE, Godot has not been compiled with the LPortal module. See INSTRUCTIONS.md.