From 0e1fb899e482fca681d91ff09229e6faa67cfba4 Mon Sep 17 00:00:00 2001 From: lawnjelly Date: Wed, 18 Sep 2019 11:59:51 +0100 Subject: [PATCH] Update TUTORIAL.md --- TUTORIAL.md | 15 +++++++++++++++ 1 file changed, 15 insertions(+) diff --git a/TUTORIAL.md b/TUTORIAL.md index 4009697..7b8df47 100644 --- a/TUTORIAL.md +++ b/TUTORIAL.md @@ -1 +1,16 @@ # LPortal Tutorial + +1) Create a new Godot project, and add a spatial, this will be the root of your scene graph. Name it 'Root'. +2) Add an LRoomManager node as a child of the Root, and call it 'RoomList'. This will be where you place your rooms. +3) Create a spatial under the RoomList, and name it 'room_kitchen'. +4) As children of room_kitchen, create simple MeshInstance boxes for a floor and 4 walls, but make one of the walls out of 2 boxes, leaving a hole for a doorway. +5) Duplicate the entire room, and change the name to 'room_lounge'. +6) Change the location and rotation of the lounge so that the two rooms join, and the doorways match up. +7) Now we will add a portal to see between the rooms. There is no need to add it to both. Create a MeshInstance inside room_kitchen and name it 'portal_lounge'. This tells the system that you are making a portal that will see from the kitchen to the lounge. +8) The MeshInstance for portal_lounge should be a plane, and you should rotate and translate and scale it into position so it covers the doorway, facing into the lounge. +9) At this point the room scene is complete, and we will create some of the usual objects needed in a game. +10) Create a camera as a child of the Root, and place it within the kitchen, pointing towards the lounge through the door. +11) Create a script for the Root node, call it Root.gd. + + +