mirror of
https://github.com/Relintai/godot-lportal.git
synced 2024-11-11 10:52:09 +01:00
82 lines
2.9 KiB
C
82 lines
2.9 KiB
C
|
#pragma once
|
||
|
|
||
|
// Copyright (c) 2019 Lawnjelly
|
||
|
|
||
|
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||
|
// of this software and associated documentation files (the "Software"), to deal
|
||
|
// in the Software without restriction, including without limitation the rights
|
||
|
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||
|
// copies of the Software, and to permit persons to whom the Software is
|
||
|
// furnished to do so, subject to the following conditions:
|
||
|
|
||
|
// The above copyright notice and this permission notice shall be included in all
|
||
|
// copies or substantial portions of the Software.
|
||
|
|
||
|
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||
|
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||
|
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||
|
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||
|
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||
|
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||
|
// SOFTWARE.
|
||
|
|
||
|
#include "lvector.h"
|
||
|
|
||
|
class LSource;
|
||
|
class LRoomManager;
|
||
|
class LRoom;
|
||
|
class LLight;
|
||
|
namespace Lawn {class LBitField_Dynamic;}
|
||
|
|
||
|
class LTrace
|
||
|
{
|
||
|
public:
|
||
|
enum eTraceFlags
|
||
|
{
|
||
|
CULL_SOBS = 1 << 0,
|
||
|
CULL_DOBS = 1 << 1,
|
||
|
TOUCH_ROOMS = 1 << 2,
|
||
|
MAKE_ROOM_VISIBLE = 1 << 3,
|
||
|
DONT_TRACE_PORTALS = 1 << 4,
|
||
|
};
|
||
|
|
||
|
enum eLightRun
|
||
|
{
|
||
|
LR_ALL, // runtime find all shadow casters
|
||
|
LR_ROOMS, // find affected rooms
|
||
|
LR_CONVERT, // initial conversion
|
||
|
};
|
||
|
|
||
|
void Trace_Prepare(LRoomManager &manager, const LSource &cam, Lawn::LBitField_Dynamic &BF_SOBs, Lawn::LBitField_Dynamic &BF_Rooms, LVector<int> &visible_SOBs, LVector<int> &visible_Rooms);
|
||
|
// void Trace_Prepare(LRoomManager &manager, const LCamera &cam, Lawn::LBitField_Dynamic &BF_SOBs, Lawn::LBitField_Dynamic &BF_DOBs, Lawn::LBitField_Dynamic &BF_Rooms, LVector<int> &visible_SOBs, LVector<int> &visible_DOBs, LVector<int> &visible_Rooms);
|
||
|
|
||
|
void Trace_SetFlags(unsigned int flags) {m_TraceFlags = flags;}
|
||
|
void Trace_Begin(LRoom &room, LVector<Plane> &planes);
|
||
|
|
||
|
// simpler method of doing a trace for lights, no need to call prepare and begin
|
||
|
bool Trace_Light(LRoomManager &manager, const LLight &light, eLightRun eRun);
|
||
|
|
||
|
private:
|
||
|
void AddSpotlightPlanes(LVector<Plane> &planes) const;
|
||
|
void Trace_Recursive(int depth, LRoom &room, const LVector<Plane> &planes, int first_portal_plane);
|
||
|
|
||
|
void CullSOBs(LRoom &room, const LVector<Plane> &planes);
|
||
|
void CullDOBs(LRoom &room, const LVector<Plane> &planes);
|
||
|
void FirstTouch(LRoom &room);
|
||
|
void DetectFirstTouch(LRoom &room);
|
||
|
|
||
|
|
||
|
LRoomManager * m_pManager;
|
||
|
const LSource * m_pCamera;
|
||
|
|
||
|
Lawn::LBitField_Dynamic * m_pBF_SOBs;
|
||
|
//Lawn::LBitField_Dynamic * m_pBF_DOBs;
|
||
|
Lawn::LBitField_Dynamic * m_pBF_Rooms;
|
||
|
|
||
|
LVector<int> * m_pVisible_SOBs;
|
||
|
//LVector<int> * m_pVisible_DOBs;
|
||
|
LVector<int> * m_pVisible_Rooms;
|
||
|
|
||
|
unsigned int m_TraceFlags;
|
||
|
};
|