godot-lportal/lportal_all.cpp

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// defines
// frame debug strings
#define LDEBUG_CAMERA
#define LDEBUG_LIGHTS
#define LDEBUG_LIGHT_AFFECTED_ROOMS
// single compilation unit
#include "register_types.cpp"
#include "ldebug.cpp"
#include "lroom.cpp"
#include "lroom_manager.cpp"
#include "lroom_converter.cpp"
#include "lportal.cpp"
#include "lplanes_pool.cpp"
#include "ldob.cpp"
#include "lbound.cpp"
#include "lbitfield_dynamic.cpp"
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#include "lhelper.cpp"
#include "lscene_saver.cpp"
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#include "ltrace.cpp"
#include "lmain_camera.cpp"
#include "larea.cpp"