2019-09-17 15:30:31 +02:00
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#pragma once
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2019-09-18 12:04:02 +02:00
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// Copyright (c) 2019 Lawnjelly
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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// The above copyright notice and this permission notice shall be included in all
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// copies or substantial portions of the Software.
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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// SOFTWARE.
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/**
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@author lawnjelly <lawnjelly@gmail.com>
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*/
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2019-09-17 15:30:31 +02:00
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#include "lvector.h"
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// optional convex hull around rooms, to make it easier to determine which room a point is within
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class LBound
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{
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public:
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2020-01-27 20:56:46 +01:00
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bool IsPointWithin(const Vector3 &pt, float epsilon = 0.0f) const;
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2019-09-17 15:30:31 +02:00
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// get distance behind all planes and return the smallest..
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// if inside this will be negative, if outside, positive
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2020-01-14 12:17:59 +01:00
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float GetSmallestPenetrationDistance(const Vector3 &pt) const;
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2019-09-17 15:30:31 +02:00
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// the bound is optional .. not all rooms have a bound
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bool IsActive() const {return m_Planes.size() != 0;}
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LVector<Plane> m_Planes;
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};
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