godot-lportal/ldebug.cpp

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#include "ldebug.h"
namespace Lawn
{
int LDebug::m_iLoggingLevel = 0; // 2
int LDebug::m_iWarningLevel = 0;
int LDebug::m_iTabDepth = 0;
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bool LDebug::m_bRunning = true;
void LDebug::print(String sz)
{
print_line(sz);
}
} // namespace