2019-09-13 20:15:25 +02:00
|
|
|
#pragma once
|
|
|
|
|
2019-09-18 12:04:02 +02:00
|
|
|
// Copyright (c) 2019 Lawnjelly
|
|
|
|
|
|
|
|
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
|
|
// of this software and associated documentation files (the "Software"), to deal
|
|
|
|
// in the Software without restriction, including without limitation the rights
|
|
|
|
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
|
|
// copies of the Software, and to permit persons to whom the Software is
|
|
|
|
// furnished to do so, subject to the following conditions:
|
|
|
|
|
|
|
|
// The above copyright notice and this permission notice shall be included in all
|
|
|
|
// copies or substantial portions of the Software.
|
|
|
|
|
|
|
|
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
|
|
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
|
|
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
|
|
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
|
|
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
|
|
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
|
|
|
// SOFTWARE.
|
|
|
|
|
|
|
|
/**
|
|
|
|
@author lawnjelly <lawnjelly@gmail.com>
|
|
|
|
*/
|
|
|
|
|
|
|
|
|
2019-09-13 20:15:25 +02:00
|
|
|
#include "scene/3d/spatial.h"
|
|
|
|
|
2019-09-16 15:23:10 +02:00
|
|
|
class VisualInstance;
|
2019-10-22 21:44:17 +02:00
|
|
|
class GeometryInstance;
|
2019-10-09 12:33:19 +02:00
|
|
|
class Light;
|
|
|
|
|
|
|
|
class LHidable
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
void Hidable_Create(Node * pNode);
|
|
|
|
void Show(bool bShow);
|
|
|
|
|
|
|
|
// new .. can be separated from the scene tree to cull
|
|
|
|
Node * m_pNode;
|
|
|
|
Node * m_pParent;
|
|
|
|
|
|
|
|
// separate flag so we don't have to touch the godot lookup
|
|
|
|
bool m_bShow;
|
|
|
|
};
|
2019-09-15 16:39:01 +02:00
|
|
|
|
|
|
|
// static object
|
2019-10-09 12:33:19 +02:00
|
|
|
class LSob : public LHidable
|
2019-09-15 16:39:01 +02:00
|
|
|
{
|
|
|
|
public:
|
2019-09-16 15:23:10 +02:00
|
|
|
Spatial * GetSpatial() const;
|
2019-09-24 16:37:38 +02:00
|
|
|
VisualInstance * GetVI() const;
|
2019-10-22 21:44:17 +02:00
|
|
|
GeometryInstance * GetGI() const;
|
2019-10-09 12:33:19 +02:00
|
|
|
//void Show(bool bShow);
|
2019-09-26 19:33:40 +02:00
|
|
|
bool IsShadowCaster() const;
|
2019-09-16 15:23:10 +02:00
|
|
|
|
2019-09-15 16:39:01 +02:00
|
|
|
ObjectID m_ID; // godot object
|
|
|
|
AABB m_aabb; // world space
|
|
|
|
};
|
|
|
|
|
|
|
|
// dynamic object
|
2019-09-13 20:15:25 +02:00
|
|
|
class LDob
|
|
|
|
{
|
|
|
|
public:
|
2019-09-16 15:23:10 +02:00
|
|
|
Spatial * GetSpatial() const;
|
2019-09-24 16:37:38 +02:00
|
|
|
VisualInstance * GetVI() const;
|
2019-09-16 15:23:10 +02:00
|
|
|
|
2019-09-24 16:37:38 +02:00
|
|
|
ObjectID m_ID_Spatial;
|
|
|
|
ObjectID m_ID_VI;
|
2019-09-16 15:23:10 +02:00
|
|
|
bool m_bVisible;
|
|
|
|
float m_fRadius;
|
2019-09-13 20:15:25 +02:00
|
|
|
};
|
2019-10-09 12:33:19 +02:00
|
|
|
|
|
|
|
|
2019-11-19 11:29:53 +01:00
|
|
|
//class LCamera
|
|
|
|
// trace source can be camera or light
|
|
|
|
class LSource
|
2019-10-09 12:33:19 +02:00
|
|
|
{
|
|
|
|
public:
|
2019-11-19 11:29:53 +01:00
|
|
|
enum eSourceType
|
2019-10-09 12:33:19 +02:00
|
|
|
{
|
2019-11-19 11:29:53 +01:00
|
|
|
ST_CAMERA, // frustum planes will have been added
|
|
|
|
ST_DIRECTIONAL,
|
|
|
|
ST_SPOTLIGHT, // trace should add back plane and cone planes
|
|
|
|
ST_OMNI, // no planes, can go in any direction
|
2019-10-09 12:33:19 +02:00
|
|
|
};
|
2019-11-19 11:29:53 +01:00
|
|
|
|
|
|
|
enum eSourceClass
|
|
|
|
{
|
|
|
|
SC_STATIC, // non moving light
|
|
|
|
SC_ROOM, // only moves within the room
|
|
|
|
SC_DYNAMIC, // can move between rooms (register as a DOB)
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
void Source_SetDefaults();
|
|
|
|
String MakeDebugString() const;
|
|
|
|
|
|
|
|
// funcs
|
2019-10-09 12:33:19 +02:00
|
|
|
bool IsGlobal() const {return m_RoomID == -1;}
|
|
|
|
|
2019-11-19 11:29:53 +01:00
|
|
|
// all in world space, culling done in world space
|
2019-10-09 12:33:19 +02:00
|
|
|
Vector3 m_ptPos;
|
2019-11-19 11:29:53 +01:00
|
|
|
Vector3 m_ptDir;
|
|
|
|
eSourceType m_eType;
|
|
|
|
eSourceClass m_eClass;
|
|
|
|
|
2019-10-09 12:33:19 +02:00
|
|
|
float m_fSpread; // for spotlight
|
2019-11-19 11:29:53 +01:00
|
|
|
float m_fRange; // shadow distance not light distance
|
2019-10-09 12:33:19 +02:00
|
|
|
|
|
|
|
// source room
|
|
|
|
int m_RoomID; // or -1 for global lights
|
|
|
|
|
2019-11-19 11:29:53 +01:00
|
|
|
private:
|
|
|
|
static const char * m_szTypes[];
|
|
|
|
static const char * m_szClasses[];
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
class LLight : public LHidable
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
enum {MAX_AFFECTED_ROOMS=64};
|
|
|
|
|
|
|
|
LSource m_Source;
|
|
|
|
ObjectID m_GodotID;
|
2019-10-09 12:33:19 +02:00
|
|
|
// shadow casters
|
|
|
|
int m_FirstCaster;
|
|
|
|
int m_NumCasters;
|
2019-11-19 11:29:53 +01:00
|
|
|
|
|
|
|
// funcs
|
|
|
|
|
|
|
|
// for dynamic lights
|
|
|
|
// move them light dobs across planes
|
|
|
|
// and update the rooms that are affected by the light
|
|
|
|
void Update();
|
|
|
|
String MakeDebugString() const;
|
|
|
|
|
|
|
|
void Light_SetDefaults();
|
|
|
|
Light * GetGodotLight();
|
|
|
|
|
|
|
|
|
|
|
|
bool AddAffectedRoom(int room_id);
|
|
|
|
void ClearAffectedRooms() {m_NumAffectedRooms = 0;}
|
|
|
|
|
|
|
|
// keep a list of the rooms affected by this light
|
|
|
|
uint16_t m_AffectedRooms[MAX_AFFECTED_ROOMS];
|
|
|
|
int m_NumAffectedRooms;
|
|
|
|
|
|
|
|
// for global lights, this is the area or -1 if unset
|
|
|
|
int m_iArea;
|
|
|
|
String m_szArea; // set to the area string in the case of area lights, else ""
|
2019-10-09 12:33:19 +02:00
|
|
|
};
|