mirror of
https://github.com/Relintai/godot-lportal.git
synced 2024-11-11 10:52:09 +01:00
34 lines
761 B
C++
34 lines
761 B
C++
|
#include "lscene_saver.h"
|
||
|
#include "scene/main/node.h"
|
||
|
#include "scene/resources/packed_scene.h"
|
||
|
#include "core/io/resource_saver.h"
|
||
|
|
||
|
void LSceneSaver::SetOwnerRecursive(Node * pNode, Node * pOwner)
|
||
|
{
|
||
|
pNode->set_owner(pOwner);
|
||
|
|
||
|
for (int n=0; n<pNode->get_child_count(); n++)
|
||
|
{
|
||
|
SetOwnerRecursive(pNode->get_child(n), pOwner);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
bool LSceneSaver::SaveScene(Node * pNode, String szFilename)
|
||
|
{
|
||
|
// godot needs owner to be set on nodes that are to be saved as part of a packed scene
|
||
|
SetOwnerRecursive(pNode, pNode);
|
||
|
|
||
|
//PackedScene ps;
|
||
|
// reference should self delete on exiting func .. check!
|
||
|
Ref<PackedScene> ps = memnew(PackedScene);
|
||
|
//Ref<PackedScene> ref_ps = &ps;
|
||
|
|
||
|
ps->pack(pNode);
|
||
|
|
||
|
ResourceSaver rs;
|
||
|
rs.save(szFilename, ps);
|
||
|
|
||
|
return true;
|
||
|
}
|