godot-lportal/lscene_saver.cpp

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2019-10-22 21:44:17 +02:00
#include "lscene_saver.h"
#include "scene/main/node.h"
#include "scene/resources/packed_scene.h"
#include "core/io/resource_saver.h"
void LSceneSaver::SetOwnerRecursive(Node * pNode, Node * pOwner)
{
pNode->set_owner(pOwner);
for (int n=0; n<pNode->get_child_count(); n++)
{
SetOwnerRecursive(pNode->get_child(n), pOwner);
}
}
bool LSceneSaver::SaveScene(Node * pNode, String szFilename)
{
// godot needs owner to be set on nodes that are to be saved as part of a packed scene
SetOwnerRecursive(pNode, pNode);
//PackedScene ps;
// reference should self delete on exiting func .. check!
Ref<PackedScene> ps = memnew(PackedScene);
//Ref<PackedScene> ref_ps = &ps;
ps->pack(pNode);
ResourceSaver rs;
rs.save(szFilename, ps);
return true;
}