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https://github.com/Relintai/godot-engine.file-editor.git
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20 lines
439 B
GDScript
20 lines
439 B
GDScript
tool
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extends Node
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var imgBuffer
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func _ready():
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pass
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func load_icon_from_name(icon_name : String) -> ImageTexture:
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var file = File.new()
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var image = Image.new()
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var texture = ImageTexture.new()
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file.open("res://addons/file-editor/icons.pngs/"+icon_name+".png.buttonicon", File.READ)
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var buffer = file.get_buffer(file.get_len())
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file.close()
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image.load_png_from_buffer(buffer)
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texture.create_from_image(image)
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return texture |