tool extends Node var imgBuffer func _ready(): pass func load_icon_from_name(icon_name : String) -> ImageTexture: var file = File.new() var image = Image.new() var texture = ImageTexture.new() file.open("res://addons/file-editor/icons.pngs/"+icon_name+".png.buttonicon", File.READ) var buffer = file.get_buffer(file.get_len()) file.close() image.load_png_from_buffer(buffer) texture.create_from_image(image) return texture