Add files via upload

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fenix-hub 2019-10-11 21:55:18 +02:00 committed by GitHub
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Check my **[Discord](https://discord.gg/KnJGY9S)** to stay updated on this repository. Check my **[Discord](https://discord.gg/KnJGY9S)** to stay updated on this repository.
*(Recommended since the AssetLibrary is not automatically updated)* *(Recommended since the AssetLibrary is not automatically updated)*
This plugin is now supported in [Godot Extended Libraries Discord](https://discord.gg/JNrcucg), check out the [Godot Extended Libraries Project](https://github.com/godot-extended-libraries)! This plugin is now supported in [Godot Extended Library Discord](https://discord.gg/JNrcucg), check out the [Godot Extended Library Project](https://github.com/godot-extended-libraries)!
# Godot Text Editor # Godot Text Editor
A little plugin to easy-way manage your text files inside your project folder. A little plugin to easy-way manage your text files inside your project folder.
Author: *"Nicolo (fenix) Santilio"* Author: *"Nicolo (fenix) Santilio"*
Version: *1.4.3* Version: *1.6.0*
Godot Version: *3.1.1-stable* Godot Version: *3.1.1-stable*
**This repository was pushed directly from Godot Engine Editor thanks to [GitHub Integration](https://github.com/fenix-hub/godot-engine.github-integration)!** **This repository was pushed directly from Godot Engine Editor thanks to [GitHub Integration](https://github.com/fenix-hub/godot-engine.github-integration)!**
@ -21,7 +21,7 @@ When opening / creating a file, the editor will open and you will be able to edi
You can just *Save* the file, or *Save file As* a new file (if it is a new file but also to make some copies). You can just *Save* the file, or *Save file As* a new file (if it is a new file but also to make some copies).
You will also be able to see some informations about the file you are editing (time and date of last edit) and you can set your editor to *Read Only* if you don't want to make changes but still read the content of the file. You will also be able to see some informations about the file you are editing (time and date of last edit) and you can set your editor to *Read Only* if you don't want to make changes but still read the content of the file.
Multiple files can be opened in different tabs. Multiple files can be opened in different tabs.
![preview1](https://i.imgur.com/mlh1rOX.png)![preview2](https://i.imgur.com/od5nQff.png) ![preview1](https://i.imgur.com/BbZzKzD.png)![preview2](https://i.imgur.com/asggk4f.png) ![preview3](https://i.imgur.com/omReRZr.png)
## How do I install it? ## How do I install it?
**Manual** **Manual**
@ -54,10 +54,16 @@ You can find this plugin in the AssetLib of Godot Engine Editor. Just download i
To check all the features included in the current version, please read the [VERSION file](./VERSION.md) To check all the features included in the current version, please read the [VERSION file](./VERSION.md)
#### Upcoming features #### Upcoming features
To check all the features I'm currently working on, please read the ["To Do" Column](https://github.com/fenix-hub/godot-engine.text-editor/projects/1#column-6702439) To check all the features I'm currently working on, please read the [TODO file](./TODO.md)
# Disclaimer # Disclaimer
This addon was built for a **personal use** intention. It was released as an open source plugin in the hope that it could be useful to the Godot Engine Community. This addon was built for a **personal use** intention. It was released as an open source plugin in the hope that it could be useful to the Godot Engine Community.
As a "work in progress" project, there is *no warranty* for any eventual issue and bug that may broke your project. As a "work in progress" project, there is *no warranty* for any eventual issue and bug that may broke your project.
I don't assume any responsibility for possible corruptions of your project files. It is always advisable to keep a copy of your files and check any changes. I don't assume any responsibility for possible corruptions of your project files. It is always advisable to keep a copy of your files and check any changes.

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2. "*.xml ; XML File", 2. "*.xml ; XML File",
3. "*.sql ; SQL database file", 3. "*.sql ; SQL database file",
4. "*.json ; JavaScript Object Notation File", 4. "*.json ; JavaScript Object Notation File",
5. "*.html ; HyperText Markup Language 5. "*.html ; HyperText Markup Language",
- New Markdown preview method ( Markdown -> BBCode converter) - New Markdown preview method ( Markdown -> BBCode converter)
- New HTML preview method ( HTML -> BBCode converter) - New HTML preview method ( HTML -> BBCode converter)
- New Plugin Layout: a new ButtonTool "File" in you TopBar will appear - New Plugin Layout: a new ButtonTool "File" in you TopBar will appear
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6. *Ctrl + D* (delete file) 6. *Ctrl + D* (delete file)
7. *Ctrl + 1* (Vanilla Editor) 7. *Ctrl + 1* (Vanilla Editor)
8. *Ctrl + 3* (Cfg/Ini Editor) 8. *Ctrl + 3* (Cfg/Ini Editor)
-----------------------
**version 1.6.0**
*fixed*
- Each opened file now has own editor: unsaved changes are no longer erased if a new file is opened without saving the previous opened file
*added*
- Custom Syntax Highlighting for each file type (.md, .cfg/.ini, .html, .bbs)
- Characters counter in VanillaEditor
- String searcher in VanillaEditor (with custom shortcut *Ctrl + F*)
- String replacer in VanillaEditor (with custom shortcut *Ctrl + R*)