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README.md
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README.md
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Check my **[Discord](https://discord.gg/KnJGY9S)** to stay updated on this repository.
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Check my **[Discord](https://discord.gg/KnJGY9S)** to stay updated on this repository.
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*(Recommended since the AssetLibrary is not automatically updated)*
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*(Recommended since the AssetLibrary is not automatically updated)*
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This plugin is now supported in [Godot Extended Libraries Discord](https://discord.gg/JNrcucg), check out the [Godot Extended Libraries Project](https://github.com/godot-extended-libraries)!
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This plugin is now supported in [Godot Extended Library Discord](https://discord.gg/JNrcucg), check out the [Godot Extended Library Project](https://github.com/godot-extended-libraries)!
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# Godot Text Editor
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# Godot Text Editor
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A little plugin to easy-way manage your text files inside your project folder.
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A little plugin to easy-way manage your text files inside your project folder.
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Author: *"Nicolo (fenix) Santilio"*
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Author: *"Nicolo (fenix) Santilio"*
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Version: *1.4.3*
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Version: *1.6.0*
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Godot Version: *3.1.1-stable*
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Godot Version: *3.1.1-stable*
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**This repository was pushed directly from Godot Engine Editor thanks to [GitHub Integration](https://github.com/fenix-hub/godot-engine.github-integration)!**
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**This repository was pushed directly from Godot Engine Editor thanks to [GitHub Integration](https://github.com/fenix-hub/godot-engine.github-integration)!**
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@ -21,7 +21,7 @@ When opening / creating a file, the editor will open and you will be able to edi
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You can just *Save* the file, or *Save file As* a new file (if it is a new file but also to make some copies).
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You can just *Save* the file, or *Save file As* a new file (if it is a new file but also to make some copies).
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You will also be able to see some informations about the file you are editing (time and date of last edit) and you can set your editor to *Read Only* if you don't want to make changes but still read the content of the file.
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You will also be able to see some informations about the file you are editing (time and date of last edit) and you can set your editor to *Read Only* if you don't want to make changes but still read the content of the file.
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Multiple files can be opened in different tabs.
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Multiple files can be opened in different tabs.
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![preview1](https://i.imgur.com/mlh1rOX.png)![preview2](https://i.imgur.com/od5nQff.png)
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![preview1](https://i.imgur.com/BbZzKzD.png)![preview2](https://i.imgur.com/asggk4f.png) ![preview3](https://i.imgur.com/omReRZr.png)
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## How do I install it?
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## How do I install it?
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**Manual**
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**Manual**
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@ -54,10 +54,16 @@ You can find this plugin in the AssetLib of Godot Engine Editor. Just download i
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To check all the features included in the current version, please read the [VERSION file](./VERSION.md)
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To check all the features included in the current version, please read the [VERSION file](./VERSION.md)
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#### Upcoming features
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#### Upcoming features
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To check all the features I'm currently working on, please read the ["To Do" Column](https://github.com/fenix-hub/godot-engine.text-editor/projects/1#column-6702439)
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To check all the features I'm currently working on, please read the [TODO file](./TODO.md)
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# Disclaimer
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# Disclaimer
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This addon was built for a **personal use** intention. It was released as an open source plugin in the hope that it could be useful to the Godot Engine Community.
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This addon was built for a **personal use** intention. It was released as an open source plugin in the hope that it could be useful to the Godot Engine Community.
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As a "work in progress" project, there is *no warranty* for any eventual issue and bug that may broke your project.
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As a "work in progress" project, there is *no warranty* for any eventual issue and bug that may broke your project.
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I don't assume any responsibility for possible corruptions of your project files. It is always advisable to keep a copy of your files and check any changes.
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I don't assume any responsibility for possible corruptions of your project files. It is always advisable to keep a copy of your files and check any changes.
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VERSION.md
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VERSION.md
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2. "*.xml ; XML File",
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2. "*.xml ; XML File",
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3. "*.sql ; SQL database file",
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3. "*.sql ; SQL database file",
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4. "*.json ; JavaScript Object Notation File",
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4. "*.json ; JavaScript Object Notation File",
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5. "*.html ; HyperText Markup Language
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5. "*.html ; HyperText Markup Language",
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- New Markdown preview method ( Markdown -> BBCode converter)
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- New Markdown preview method ( Markdown -> BBCode converter)
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- New HTML preview method ( HTML -> BBCode converter)
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- New HTML preview method ( HTML -> BBCode converter)
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- New Plugin Layout: a new ButtonTool "File" in you TopBar will appear
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- New Plugin Layout: a new ButtonTool "File" in you TopBar will appear
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6. *Ctrl + D* (delete file)
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6. *Ctrl + D* (delete file)
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7. *Ctrl + 1* (Vanilla Editor)
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7. *Ctrl + 1* (Vanilla Editor)
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8. *Ctrl + 3* (Cfg/Ini Editor)
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8. *Ctrl + 3* (Cfg/Ini Editor)
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-----------------------
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**version 1.6.0**
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*fixed*
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- Each opened file now has own editor: unsaved changes are no longer erased if a new file is opened without saving the previous opened file
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*added*
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- Custom Syntax Highlighting for each file type (.md, .cfg/.ini, .html, .bbs)
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- Characters counter in VanillaEditor
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- String searcher in VanillaEditor (with custom shortcut *Ctrl + F*)
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- String replacer in VanillaEditor (with custom shortcut *Ctrl + R*)
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