mirror of
https://github.com/Relintai/godot-engine.file-editor.git
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commit
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VERSION.md
45
VERSION.md
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**version 0.0.1**
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**version 0.0.1**
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*added*
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- Plugin Created
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-----------------------
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**version 0.1.1**
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**version 0.1.1**
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*added*
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- "Create new File" option
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- "Open File" option
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-----------------------
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**version 0.1.2**
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**version 0.1.2**
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*fixed*
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- Repository Installation, folder order
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-----------------------
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**version 0.2.5**
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**version 0.2.5**
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*removed*
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- Old layout
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-----------------------
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**version 1.2.1**
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**version 1.2.1**
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*removed*
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- Old layout, the plugin won't appear in docs
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- Icons file extensions, plugin size reduced
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-----------------------
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**version 1.4.3**
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**version 1.4.3**
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*removed*
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- Old layout
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-----------------------
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**version 1.6.0**
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**version 1.6.0**
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*fixed*
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- Each opened file now has own editor: unsaved changes are no longer erased if a new file is opened without saving the previous opened file
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-----------------------
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**version 1.6.4**
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**version 1.6.4**
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*added*
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- CSV VisualEditor (shortcut *Ctrl+2*):
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- you can now read and edit CSV files importing them as simple CSV files (and not translate file)
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- MiniMap drawer in VanillaEditor
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- SoftWrap / NoWrap in VanillaEditor
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- **Version 3.2alpha2 supported**
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-----------------------
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**version 1.8.4**
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*fixed*
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- Refactored CsvEditor to CSVEditor. More lightweight and flexible
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- FileEditor code
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- Plugin's code partially cleaned
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*added*
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- Automatic Translation support for CSV files
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- GoogleTranslation API
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- Editor font change, VanillaEditor automatically inherits `Code Font` from editor settings but can be overwritten
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- CSVEditor configuration settings
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*removed*
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//
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-----------------------
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**version 1.8.6**
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*fixed*
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- Occuring bugs after latest version
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*added*
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- "Select/Deselect all" options in Translation tab for CSV files for langs and keys
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*removed*
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- IconLoader as Singleton, now used locally in scripts
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