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README.md
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README.md
@ -1,70 +1,70 @@
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[](https://github.com/fenix-hub/godot-engine.file-editor)
|
||||
[](https://discord.gg/JNrcucg)
|
||||
[](https://paypal.me/NSantilio?locale.x=it_IT)
|
||||
|
||||
Check my **[Discord](https://discord.gg/KnJGY9S)** to stay updated on this repository.
|
||||
*(Recommended since the AssetLibrary is not automatically updated)*
|
||||
|
||||
This plugin is now supported in [Godot Extended Library Discord](https://discord.gg/JNrcucg), check out the [Godot Extended Library Project](https://github.com/godot-extended-libraries)!
|
||||
|
||||
<img src="addons/file-editor/icon.png" width="64" height="64" align="left">
|
||||
|
||||
# Godot File Editor
|
||||
A little plugin to easy-way manage your text files inside your project folder.
|
||||
|
||||
Author: *"Nicolo (fenix) Santilio"*
|
||||
Version: *1.7.3*
|
||||
Godot Version: *3.2.1*
|
||||
|
||||
**This repository was pushed directly from Godot Engine Editor thanks to [GitHub Integration](https://github.com/fenix-hub/godot-engine.github-integration)!**
|
||||
|
||||
## What is this?
|
||||
This is a little plugin I've made to easily edit text files in your project folder.
|
||||
|
||||
## How does it work?
|
||||
You can open an existing file, create a new file and delete a file.
|
||||
When opening / creating a file, the editor will open and you will be able to edit it and save it.
|
||||
You can just *Save* the file, or *Save file As* a new file (if it is a new file but also to make some copies).
|
||||
You will also be able to see some informations about the file you are editing (time and date of last edit) and you can set your editor to *Read Only* if you don't want to make changes but still read the content of the file.
|
||||
Multiple files can be opened in different tabs.
|
||||
  
|
||||
|
||||
## How do I install it?
|
||||
**Manual**
|
||||
Just download this whole repository and put it in your `res://addons` folder inside the project you want to work on.
|
||||
Then, go to `Project > Plugins > "File Editor" > Status > Activate`.
|
||||
|
||||
**Automatic**
|
||||
You can find this plugin in the AssetLib of Godot Engine Editor. Just download it from there and everything should be fine!
|
||||
(Remember to activate this plugin)
|
||||
|
||||
## Supported formats
|
||||
+ "*.txt ; Plain Text File",
|
||||
+ "*.rtf ; Rich Text Format File",
|
||||
+ "*.log ; Log File",
|
||||
+ "*.md ; MD File",
|
||||
+ "*.doc ; WordPad Document",
|
||||
+ "*.doc ; Microsoft Word Document",
|
||||
+ "*.docm ; Word Open XML Macro-Enabled Document",
|
||||
+ "*.docx ; Microsoft Word Open XML Document",
|
||||
+ "*.bbs ; Bulletin Board System Text",
|
||||
+ "*.dat ; Data File",
|
||||
+ "*.xml ; XML File",
|
||||
+ "*.sql ; SQL database file",
|
||||
+ "*.json ; JavaScript Object Notation File",
|
||||
+ "*.html ; HyperText Markup Language"
|
||||
+ "*.cfg ; Configuration File"
|
||||
+ "*.ini ; Initialization File (same as .cfg Configuration File)"
|
||||
+ "*.csv ; Comma-separated values File"
|
||||
+ "*.res ; Resource File"
|
||||
|
||||
#### Current version
|
||||
To check all the features included in the current version, please read the [VERSION file](./VERSION.md)
|
||||
|
||||
#### Upcoming features
|
||||
To check all the features I'm currently working on, please read the [TODO file](./TODO.md)
|
||||
|
||||
# Disclaimer
|
||||
This addon was built for a **personal use** intention. It was released as an open source plugin in the hope that it could be useful to the Godot Engine Community.
|
||||
As a "work in progress" project, there is *no warranty* for any eventual issue and bug that may broke your project.
|
||||
I don't assume any responsibility for possible corruptions of your project files. It is always advisable to keep a copy of your files and check any changes.
|
||||
[](https://github.com/fenix-hub/godot-engine.file-editor)
|
||||
[](https://discord.gg/JNrcucg)
|
||||
[](https://paypal.me/NSantilio?locale.x=it_IT)
|
||||
|
||||
Check my **[Discord](https://discord.gg/KnJGY9S)** to stay updated on this repository.
|
||||
*(Recommended since the AssetLibrary is not automatically updated)*
|
||||
|
||||
This plugin is now supported in [Godot Extended Library Discord](https://discord.gg/JNrcucg), check out the [Godot Extended Library Project](https://github.com/godot-extended-libraries)!
|
||||
|
||||
<img src="addons/file-editor/icon.png" width="64" height="64" align="left">
|
||||
|
||||
# Godot File Editor
|
||||
A little plugin to easy-way manage your text files inside your project folder.
|
||||
|
||||
Author: *"Nicolo (fenix) Santilio"*
|
||||
Version: *1.7.3*
|
||||
Godot Version: *3.2.1*
|
||||
|
||||
**This repository was pushed directly from Godot Engine Editor thanks to [GitHub Integration](https://github.com/fenix-hub/godot-engine.github-integration)!**
|
||||
|
||||
## What is this?
|
||||
This is a little plugin I've made to easily edit text files in your project folder.
|
||||
|
||||
## How does it work?
|
||||
You can open an existing file, create a new file and delete a file.
|
||||
When opening / creating a file, the editor will open and you will be able to edit it and save it.
|
||||
You can just *Save* the file, or *Save file As* a new file (if it is a new file but also to make some copies).
|
||||
You will also be able to see some informations about the file you are editing (time and date of last edit) and you can set your editor to *Read Only* if you don't want to make changes but still read the content of the file.
|
||||
Multiple files can be opened in different tabs.
|
||||
  
|
||||
|
||||
## How do I install it?
|
||||
**Manual**
|
||||
Just download this whole repository and put it in your `res://addons` folder inside the project you want to work on.
|
||||
Then, go to `Project > Plugins > "File Editor" > Status > Activate`.
|
||||
|
||||
**Automatic**
|
||||
You can find this plugin in the AssetLib of Godot Engine Editor. Just download it from there and everything should be fine!
|
||||
(Remember to activate this plugin)
|
||||
|
||||
## Supported formats
|
||||
+ "*.txt ; Plain Text File",
|
||||
+ "*.rtf ; Rich Text Format File",
|
||||
+ "*.log ; Log File",
|
||||
+ "*.md ; MD File",
|
||||
+ "*.doc ; WordPad Document",
|
||||
+ "*.doc ; Microsoft Word Document",
|
||||
+ "*.docm ; Word Open XML Macro-Enabled Document",
|
||||
+ "*.docx ; Microsoft Word Open XML Document",
|
||||
+ "*.bbs ; Bulletin Board System Text",
|
||||
+ "*.dat ; Data File",
|
||||
+ "*.xml ; XML File",
|
||||
+ "*.sql ; SQL database file",
|
||||
+ "*.json ; JavaScript Object Notation File",
|
||||
+ "*.html ; HyperText Markup Language"
|
||||
+ "*.cfg ; Configuration File"
|
||||
+ "*.ini ; Initialization File (same as .cfg Configuration File)"
|
||||
+ "*.csv ; Comma-separated values File"
|
||||
+ "*.res ; Resource File"
|
||||
|
||||
#### Current version
|
||||
To check all the features included in the current version, please read the [VERSION file](./VERSION.md)
|
||||
|
||||
#### Upcoming features
|
||||
To check all the features I'm currently working on, please read the [TODO file](./TODO.md)
|
||||
|
||||
# Disclaimer
|
||||
This addon was built for a **personal use** intention. It was released as an open source plugin in the hope that it could be useful to the Godot Engine Community.
|
||||
As a "work in progress" project, there is *no warranty* for any eventual issue and bug that may broke your project.
|
||||
I don't assume any responsibility for possible corruptions of your project files. It is always advisable to keep a copy of your files and check any changes.
|
||||
|
218
VERSION.md
218
VERSION.md
@ -1,109 +1,109 @@
|
||||
**version 0.0.1**
|
||||
*added*
|
||||
- Plugin Created
|
||||
|
||||
-----------------------
|
||||
|
||||
**version 0.1.1**
|
||||
*added*
|
||||
- "Create new File" option
|
||||
- "Open File" option
|
||||
- "Delete File" option
|
||||
- "Save File" option
|
||||
- "Save File As.." option
|
||||
|
||||
-----------------------
|
||||
|
||||
**version 0.1.2**
|
||||
*fixed*
|
||||
- Repository Installation, folder order
|
||||
|
||||
-----------------------
|
||||
|
||||
**version 0.2.5**
|
||||
*removed*
|
||||
- Old layout
|
||||
|
||||
*added*
|
||||
- New Layout
|
||||
- Last modified time and date
|
||||
- Tabs
|
||||
|
||||
-----------------------
|
||||
|
||||
**version 0.3.1**
|
||||
*added*
|
||||
- Version check
|
||||
- Preview support
|
||||
- Context menu in editor
|
||||
- BBCode converter
|
||||
- Light Mardkwon converter (DEMO)
|
||||
|
||||
-----------------------
|
||||
|
||||
**version 1.2.1**
|
||||
*removed*
|
||||
- Old layout, the plugin won't appear in docs
|
||||
- Icons file extensions, plugin size reduced
|
||||
- Old Mardkwon preview method
|
||||
|
||||
*added*
|
||||
- More supported files
|
||||
1. "*.dat ; Data File",
|
||||
2. "*.xml ; XML File",
|
||||
3. "*.sql ; SQL database file",
|
||||
4. "*.json ; JavaScript Object Notation File",
|
||||
5. "*.html ; HyperText Markup Language",
|
||||
- New Markdown preview method ( Markdown -> BBCode converter)
|
||||
- New HTML preview method ( HTML -> BBCode converter)
|
||||
- New Plugin Layout: a new ButtonTool "File" in you TopBar will appear
|
||||
- Error check
|
||||
- Message popups for closing unsaved files
|
||||
|
||||
-----------------------
|
||||
|
||||
**version 1.4.3**
|
||||
*removed*
|
||||
- Old layout
|
||||
|
||||
*added*
|
||||
- More supported files:
|
||||
1. "*.cfg ; Configuration File",
|
||||
2. "*.ini ; Initialization File (same as .cfg Configuration File)",
|
||||
- Added some sample files
|
||||
- Memorize system of last opened files
|
||||
- Added *Editor* button , you can now choose which editor to use:
|
||||
1. Vanilla Editor (simple text editor)
|
||||
2. Cfg/Ini Editor (table editor for Cfg/Ini files)
|
||||
Editors are automatically updated, so if you update a cfg/ini file in the Vanilla Editor it will be updated in the Cfg/Ini Editor, and viceversa
|
||||
- Added editor shorcuts:
|
||||
1. *Ctrl + N* (new file)
|
||||
2. *Ctrl + O* (open file)
|
||||
3. *Ctrl + Alt + C* (close file)
|
||||
4. *Ctrl + S* (save file)
|
||||
5. *Ctrl + Alt + S* (save file as...)
|
||||
6. *Ctrl + D* (delete file)
|
||||
7. *Ctrl + 1* (Vanilla Editor)
|
||||
8. *Ctrl + 3* (Cfg/Ini Editor)
|
||||
|
||||
-----------------------
|
||||
|
||||
**version 1.6.0**
|
||||
*fixed*
|
||||
- Each opened file now has own editor: unsaved changes are no longer erased if a new file is opened without saving the previous opened file
|
||||
|
||||
*added*
|
||||
- Custom Syntax Highlighting for each file type (.md, .cfg/.ini, .html, .bbs)
|
||||
- Characters counter in VanillaEditor
|
||||
- String searcher in VanillaEditor (with custom shortcut *Ctrl + F*)
|
||||
- String replacer in VanillaEditor (with custom shortcut *Ctrl + R*)
|
||||
|
||||
-----------------------
|
||||
|
||||
**version 1.6.4**
|
||||
*added*
|
||||
- CSV VisualEditor (shortcut *Ctrl+2*):
|
||||
- you can now read and edit CSV files importing them as simple CSV files (and not translate file)
|
||||
- MiniMap drawer in VanillaEditor
|
||||
- SoftWrap / NoWrap in VanillaEditor
|
||||
- **Version 3.2alpha2 supported**
|
||||
**version 0.0.1**
|
||||
*added*
|
||||
- Plugin Created
|
||||
|
||||
-----------------------
|
||||
|
||||
**version 0.1.1**
|
||||
*added*
|
||||
- "Create new File" option
|
||||
- "Open File" option
|
||||
- "Delete File" option
|
||||
- "Save File" option
|
||||
- "Save File As.." option
|
||||
|
||||
-----------------------
|
||||
|
||||
**version 0.1.2**
|
||||
*fixed*
|
||||
- Repository Installation, folder order
|
||||
|
||||
-----------------------
|
||||
|
||||
**version 0.2.5**
|
||||
*removed*
|
||||
- Old layout
|
||||
|
||||
*added*
|
||||
- New Layout
|
||||
- Last modified time and date
|
||||
- Tabs
|
||||
|
||||
-----------------------
|
||||
|
||||
**version 0.3.1**
|
||||
*added*
|
||||
- Version check
|
||||
- Preview support
|
||||
- Context menu in editor
|
||||
- BBCode converter
|
||||
- Light Mardkwon converter (DEMO)
|
||||
|
||||
-----------------------
|
||||
|
||||
**version 1.2.1**
|
||||
*removed*
|
||||
- Old layout, the plugin won't appear in docs
|
||||
- Icons file extensions, plugin size reduced
|
||||
- Old Mardkwon preview method
|
||||
|
||||
*added*
|
||||
- More supported files
|
||||
1. "*.dat ; Data File",
|
||||
2. "*.xml ; XML File",
|
||||
3. "*.sql ; SQL database file",
|
||||
4. "*.json ; JavaScript Object Notation File",
|
||||
5. "*.html ; HyperText Markup Language",
|
||||
- New Markdown preview method ( Markdown -> BBCode converter)
|
||||
- New HTML preview method ( HTML -> BBCode converter)
|
||||
- New Plugin Layout: a new ButtonTool "File" in you TopBar will appear
|
||||
- Error check
|
||||
- Message popups for closing unsaved files
|
||||
|
||||
-----------------------
|
||||
|
||||
**version 1.4.3**
|
||||
*removed*
|
||||
- Old layout
|
||||
|
||||
*added*
|
||||
- More supported files:
|
||||
1. "*.cfg ; Configuration File",
|
||||
2. "*.ini ; Initialization File (same as .cfg Configuration File)",
|
||||
- Added some sample files
|
||||
- Memorize system of last opened files
|
||||
- Added *Editor* button , you can now choose which editor to use:
|
||||
1. Vanilla Editor (simple text editor)
|
||||
2. Cfg/Ini Editor (table editor for Cfg/Ini files)
|
||||
Editors are automatically updated, so if you update a cfg/ini file in the Vanilla Editor it will be updated in the Cfg/Ini Editor, and viceversa
|
||||
- Added editor shorcuts:
|
||||
1. *Ctrl + N* (new file)
|
||||
2. *Ctrl + O* (open file)
|
||||
3. *Ctrl + Alt + C* (close file)
|
||||
4. *Ctrl + S* (save file)
|
||||
5. *Ctrl + Alt + S* (save file as...)
|
||||
6. *Ctrl + D* (delete file)
|
||||
7. *Ctrl + 1* (Vanilla Editor)
|
||||
8. *Ctrl + 3* (Cfg/Ini Editor)
|
||||
|
||||
-----------------------
|
||||
|
||||
**version 1.6.0**
|
||||
*fixed*
|
||||
- Each opened file now has own editor: unsaved changes are no longer erased if a new file is opened without saving the previous opened file
|
||||
|
||||
*added*
|
||||
- Custom Syntax Highlighting for each file type (.md, .cfg/.ini, .html, .bbs)
|
||||
- Characters counter in VanillaEditor
|
||||
- String searcher in VanillaEditor (with custom shortcut *Ctrl + F*)
|
||||
- String replacer in VanillaEditor (with custom shortcut *Ctrl + R*)
|
||||
|
||||
-----------------------
|
||||
|
||||
**version 1.6.4**
|
||||
*added*
|
||||
- CSV VisualEditor (shortcut *Ctrl+2*):
|
||||
- you can now read and edit CSV files importing them as simple CSV files (and not translate file)
|
||||
- MiniMap drawer in VanillaEditor
|
||||
- SoftWrap / NoWrap in VanillaEditor
|
||||
- **Version 3.2alpha2 supported**
|
||||
|
@ -1,63 +1,63 @@
|
||||
Check my **[Discord](https://discord.gg/KnJGY9S)** to stay updated on this repository.
|
||||
*(Recommended since the AssetLibrary is not automatically updated)*
|
||||
|
||||
This plugin is now supported in [Godot Extended Library Discord](https://discord.gg/JNrcucg), check out the [Godot Extended Library Project](https://github.com/godot-extended-libraries)!
|
||||
|
||||
# Godot Text Editor
|
||||
A little plugin to easy-way manage your text files inside your project folder.
|
||||
|
||||
Author: *"Nicolo (fenix) Santilio"*
|
||||
Version: *1.7.1*
|
||||
Godot Version: *3.2.1*
|
||||
|
||||
**This repository was pushed directly from Godot Engine Editor thanks to [GitHub Integration](https://github.com/fenix-hub/godot-engine.github-integration)!**
|
||||
|
||||
## What is this?
|
||||
This is a little plugin I've made to easily edit text files in your project folder.
|
||||
|
||||
## How does it work?
|
||||
You can open an existing file, create a new file and delete a file.
|
||||
When opening / creating a file, the editor will open and you will be able to edit it and save it.
|
||||
You can just *Save* the file, or *Save file As* a new file (if it is a new file but also to make some copies).
|
||||
You will also be able to see some informations about the file you are editing (time and date of last edit) and you can set your editor to *Read Only* if you don't want to make changes but still read the content of the file.
|
||||
Multiple files can be opened in different tabs.
|
||||
  
|
||||
|
||||
## How do I install it?
|
||||
**Manual**
|
||||
Just download this whole repository and put it in your `res://addons` folder inside the project you want to work on.
|
||||
Then, go to `Project > Plugins > "File Editor" > Status > Activate`.
|
||||
|
||||
**Automatic**
|
||||
You can find this plugin in the AssetLib of Godot Engine Editor. Just download it from there and everything should be fine!
|
||||
(Remember to activate this plugin)
|
||||
|
||||
## Supported formats
|
||||
+ "*.txt ; Plain Text File",
|
||||
+ "*.rtf ; Rich Text Format File",
|
||||
+ "*.log ; Log File",
|
||||
+ "*.md ; MD File",
|
||||
+ "*.doc ; WordPad Document",
|
||||
+ "*.doc ; Microsoft Word Document",
|
||||
+ "*.docm ; Word Open XML Macro-Enabled Document",
|
||||
+ "*.docx ; Microsoft Word Open XML Document",
|
||||
+ "*.bbs ; Bulletin Board System Text",
|
||||
+ "*.dat ; Data File",
|
||||
+ "*.xml ; XML File",
|
||||
+ "*.sql ; SQL database file",
|
||||
+ "*.json ; JavaScript Object Notation File",
|
||||
+ "*.html ; HyperText Markup Language"
|
||||
+ "*.cfg ; Configuration File"
|
||||
+ "*.ini ; Initialization File (same as .cfg Configuration File)"
|
||||
+ "*.csv ; Comma-separated values File"
|
||||
|
||||
#### Current version
|
||||
To check all the features included in the current version, please read the [VERSION file](./VERSION.md)
|
||||
|
||||
#### Upcoming features
|
||||
To check all the features I'm currently working on, please read the [TODO file](./TODO.md)
|
||||
|
||||
# Disclaimer
|
||||
This addon was built for a **personal use** intention. It was released as an open source plugin in the hope that it could be useful to the Godot Engine Community.
|
||||
As a "work in progress" project, there is *no warranty* for any eventual issue and bug that may broke your project.
|
||||
I don't assume any responsibility for possible corruptions of your project files. It is always advisable to keep a copy of your files and check any changes.
|
||||
Check my **[Discord](https://discord.gg/KnJGY9S)** to stay updated on this repository.
|
||||
*(Recommended since the AssetLibrary is not automatically updated)*
|
||||
|
||||
This plugin is now supported in [Godot Extended Library Discord](https://discord.gg/JNrcucg), check out the [Godot Extended Library Project](https://github.com/godot-extended-libraries)!
|
||||
|
||||
# Godot Text Editor
|
||||
A little plugin to easy-way manage your text files inside your project folder.
|
||||
|
||||
Author: *"Nicolo (fenix) Santilio"*
|
||||
Version: *1.7.1*
|
||||
Godot Version: *3.2.1*
|
||||
|
||||
**This repository was pushed directly from Godot Engine Editor thanks to [GitHub Integration](https://github.com/fenix-hub/godot-engine.github-integration)!**
|
||||
|
||||
## What is this?
|
||||
This is a little plugin I've made to easily edit text files in your project folder.
|
||||
|
||||
## How does it work?
|
||||
You can open an existing file, create a new file and delete a file.
|
||||
When opening / creating a file, the editor will open and you will be able to edit it and save it.
|
||||
You can just *Save* the file, or *Save file As* a new file (if it is a new file but also to make some copies).
|
||||
You will also be able to see some informations about the file you are editing (time and date of last edit) and you can set your editor to *Read Only* if you don't want to make changes but still read the content of the file.
|
||||
Multiple files can be opened in different tabs.
|
||||
  
|
||||
|
||||
## How do I install it?
|
||||
**Manual**
|
||||
Just download this whole repository and put it in your `res://addons` folder inside the project you want to work on.
|
||||
Then, go to `Project > Plugins > "File Editor" > Status > Activate`.
|
||||
|
||||
**Automatic**
|
||||
You can find this plugin in the AssetLib of Godot Engine Editor. Just download it from there and everything should be fine!
|
||||
(Remember to activate this plugin)
|
||||
|
||||
## Supported formats
|
||||
+ "*.txt ; Plain Text File",
|
||||
+ "*.rtf ; Rich Text Format File",
|
||||
+ "*.log ; Log File",
|
||||
+ "*.md ; MD File",
|
||||
+ "*.doc ; WordPad Document",
|
||||
+ "*.doc ; Microsoft Word Document",
|
||||
+ "*.docm ; Word Open XML Macro-Enabled Document",
|
||||
+ "*.docx ; Microsoft Word Open XML Document",
|
||||
+ "*.bbs ; Bulletin Board System Text",
|
||||
+ "*.dat ; Data File",
|
||||
+ "*.xml ; XML File",
|
||||
+ "*.sql ; SQL database file",
|
||||
+ "*.json ; JavaScript Object Notation File",
|
||||
+ "*.html ; HyperText Markup Language"
|
||||
+ "*.cfg ; Configuration File"
|
||||
+ "*.ini ; Initialization File (same as .cfg Configuration File)"
|
||||
+ "*.csv ; Comma-separated values File"
|
||||
|
||||
#### Current version
|
||||
To check all the features included in the current version, please read the [VERSION file](./VERSION.md)
|
||||
|
||||
#### Upcoming features
|
||||
To check all the features I'm currently working on, please read the [TODO file](./TODO.md)
|
||||
|
||||
# Disclaimer
|
||||
This addon was built for a **personal use** intention. It was released as an open source plugin in the hope that it could be useful to the Godot Engine Community.
|
||||
As a "work in progress" project, there is *no warranty* for any eventual issue and bug that may broke your project.
|
||||
I don't assume any responsibility for possible corruptions of your project files. It is always advisable to keep a copy of your files and check any changes.
|
||||
|
@ -1,4 +1,3 @@
|
||||
### to do (v-0.x.x)
|
||||
- Popup dialog when closing a tab if there is new content
|
||||
### to do (v-0.x.x)
|
||||
- Popup dialog when closing a tab if there is new content
|
||||
- Module for markdown support/conversion
|
||||
|
||||
|
@ -1,114 +1,114 @@
|
||||
**version 0.0.1**
|
||||
*added*
|
||||
- Plugin Created
|
||||
|
||||
-----------------------
|
||||
|
||||
**version 0.1.1**
|
||||
*added*
|
||||
- "Create new File" option
|
||||
- "Open File" option
|
||||
- "Delete File" option
|
||||
- "Save File" option
|
||||
- "Save File As.." option
|
||||
|
||||
-----------------------
|
||||
|
||||
**version 0.1.2**
|
||||
*fixed*
|
||||
- Repository Installation, folder order
|
||||
|
||||
-----------------------
|
||||
|
||||
**version 0.2.5**
|
||||
*removed*
|
||||
- Old layout
|
||||
|
||||
*added*
|
||||
- New Layout
|
||||
- Last modified time and date
|
||||
- Tabs
|
||||
|
||||
-----------------------
|
||||
|
||||
**version 0.3.1**
|
||||
*added*
|
||||
- Version check
|
||||
- Preview support
|
||||
- Context menu in editor
|
||||
- BBCode converter
|
||||
- Light Mardkwon converter (DEMO)
|
||||
|
||||
-----------------------
|
||||
|
||||
**version 1.2.1**
|
||||
*removed*
|
||||
- Old layout, the plugin won't appear in docs
|
||||
- Icons file extensions, plugin size reduced
|
||||
- Old Mardkwon preview method
|
||||
|
||||
*added*
|
||||
- More supported files
|
||||
1. "*.dat ; Data File",
|
||||
2. "*.xml ; XML File",
|
||||
3. "*.sql ; SQL database file",
|
||||
4. "*.json ; JavaScript Object Notation File",
|
||||
5. "*.html ; HyperText Markup Language",
|
||||
- New Markdown preview method ( Markdown -> BBCode converter)
|
||||
- New HTML preview method ( HTML -> BBCode converter)
|
||||
- New Plugin Layout: a new ButtonTool "File" in you TopBar will appear
|
||||
- Error check
|
||||
- Message popups for closing unsaved files
|
||||
|
||||
-----------------------
|
||||
|
||||
**version 1.4.3**
|
||||
*removed*
|
||||
- Old layout
|
||||
|
||||
*added*
|
||||
- More supported files:
|
||||
1. "*.cfg ; Configuration File",
|
||||
2. "*.ini ; Initialization File (same as .cfg Configuration File)",
|
||||
- Added some sample files
|
||||
- Memorize system of last opened files
|
||||
- Added *Editor* button , you can now choose which editor to use:
|
||||
1. Vanilla Editor (simple text editor)
|
||||
2. Cfg/Ini Editor (table editor for Cfg/Ini files)
|
||||
Editors are automatically updated, so if you update a cfg/ini file in the Vanilla Editor it will be updated in the Cfg/Ini Editor, and viceversa
|
||||
- Added editor shorcuts:
|
||||
1. *Ctrl + N* (new file)
|
||||
2. *Ctrl + O* (open file)
|
||||
3. *Ctrl + Alt + C* (close file)
|
||||
4. *Ctrl + S* (save file)
|
||||
5. *Ctrl + Alt + S* (save file as...)
|
||||
6. *Ctrl + D* (delete file)
|
||||
7. *Ctrl + 1* (Vanilla Editor)
|
||||
8. *Ctrl + 3* (Cfg/Ini Editor)
|
||||
|
||||
-----------------------
|
||||
|
||||
**version 1.6.0**
|
||||
*fixed*
|
||||
- Each opened file now has own editor: unsaved changes are no longer erased if a new file is opened without saving the previous opened file
|
||||
|
||||
*added*
|
||||
- Custom Syntax Highlighting for each file type (.md, .cfg/.ini, .html, .bbs)
|
||||
- Characters counter in VanillaEditor
|
||||
- String searcher in VanillaEditor (with custom shortcut *Ctrl + F*)
|
||||
- String replacer in VanillaEditor (with custom shortcut *Ctrl + R*)
|
||||
|
||||
-----------------------
|
||||
|
||||
**version 1.6.4**
|
||||
*added*
|
||||
- CSV VisualEditor (shortcut *Ctrl+2*):
|
||||
- you can now read and edit CSV files which importing them as simple CSV files (and not translate file)
|
||||
- MiniMap drawer in VanillaEditor
|
||||
- SoftWrap / NoWrap in VanillaEditor
|
||||
- **Version 3.2alpha2 supported**
|
||||
|
||||
---------------------
|
||||
|
||||
**version 1.7.1**
|
||||
- several bug fixes
|
||||
**version 0.0.1**
|
||||
*added*
|
||||
- Plugin Created
|
||||
|
||||
-----------------------
|
||||
|
||||
**version 0.1.1**
|
||||
*added*
|
||||
- "Create new File" option
|
||||
- "Open File" option
|
||||
- "Delete File" option
|
||||
- "Save File" option
|
||||
- "Save File As.." option
|
||||
|
||||
-----------------------
|
||||
|
||||
**version 0.1.2**
|
||||
*fixed*
|
||||
- Repository Installation, folder order
|
||||
|
||||
-----------------------
|
||||
|
||||
**version 0.2.5**
|
||||
*removed*
|
||||
- Old layout
|
||||
|
||||
*added*
|
||||
- New Layout
|
||||
- Last modified time and date
|
||||
- Tabs
|
||||
|
||||
-----------------------
|
||||
|
||||
**version 0.3.1**
|
||||
*added*
|
||||
- Version check
|
||||
- Preview support
|
||||
- Context menu in editor
|
||||
- BBCode converter
|
||||
- Light Mardkwon converter (DEMO)
|
||||
|
||||
-----------------------
|
||||
|
||||
**version 1.2.1**
|
||||
*removed*
|
||||
- Old layout, the plugin won't appear in docs
|
||||
- Icons file extensions, plugin size reduced
|
||||
- Old Mardkwon preview method
|
||||
|
||||
*added*
|
||||
- More supported files
|
||||
1. "*.dat ; Data File",
|
||||
2. "*.xml ; XML File",
|
||||
3. "*.sql ; SQL database file",
|
||||
4. "*.json ; JavaScript Object Notation File",
|
||||
5. "*.html ; HyperText Markup Language",
|
||||
- New Markdown preview method ( Markdown -> BBCode converter)
|
||||
- New HTML preview method ( HTML -> BBCode converter)
|
||||
- New Plugin Layout: a new ButtonTool "File" in you TopBar will appear
|
||||
- Error check
|
||||
- Message popups for closing unsaved files
|
||||
|
||||
-----------------------
|
||||
|
||||
**version 1.4.3**
|
||||
*removed*
|
||||
- Old layout
|
||||
|
||||
*added*
|
||||
- More supported files:
|
||||
1. "*.cfg ; Configuration File",
|
||||
2. "*.ini ; Initialization File (same as .cfg Configuration File)",
|
||||
- Added some sample files
|
||||
- Memorize system of last opened files
|
||||
- Added *Editor* button , you can now choose which editor to use:
|
||||
1. Vanilla Editor (simple text editor)
|
||||
2. Cfg/Ini Editor (table editor for Cfg/Ini files)
|
||||
Editors are automatically updated, so if you update a cfg/ini file in the Vanilla Editor it will be updated in the Cfg/Ini Editor, and viceversa
|
||||
- Added editor shorcuts:
|
||||
1. *Ctrl + N* (new file)
|
||||
2. *Ctrl + O* (open file)
|
||||
3. *Ctrl + Alt + C* (close file)
|
||||
4. *Ctrl + S* (save file)
|
||||
5. *Ctrl + Alt + S* (save file as...)
|
||||
6. *Ctrl + D* (delete file)
|
||||
7. *Ctrl + 1* (Vanilla Editor)
|
||||
8. *Ctrl + 3* (Cfg/Ini Editor)
|
||||
|
||||
-----------------------
|
||||
|
||||
**version 1.6.0**
|
||||
*fixed*
|
||||
- Each opened file now has own editor: unsaved changes are no longer erased if a new file is opened without saving the previous opened file
|
||||
|
||||
*added*
|
||||
- Custom Syntax Highlighting for each file type (.md, .cfg/.ini, .html, .bbs)
|
||||
- Characters counter in VanillaEditor
|
||||
- String searcher in VanillaEditor (with custom shortcut *Ctrl + F*)
|
||||
- String replacer in VanillaEditor (with custom shortcut *Ctrl + R*)
|
||||
|
||||
-----------------------
|
||||
|
||||
**version 1.6.4**
|
||||
*added*
|
||||
- CSV VisualEditor (shortcut *Ctrl+2*):
|
||||
- you can now read and edit CSV files which importing them as simple CSV files (and not translate file)
|
||||
- MiniMap drawer in VanillaEditor
|
||||
- SoftWrap / NoWrap in VanillaEditor
|
||||
- **Version 3.2alpha2 supported**
|
||||
|
||||
---------------------
|
||||
|
||||
**version 1.7.1**
|
||||
- several bug fixes
|
||||
|
@ -18,7 +18,7 @@ onready var ChangeDelimiterDialog = $ChangeDelimiterDialog
|
||||
|
||||
var current_file_path : String = ""
|
||||
|
||||
var rows : int
|
||||
var rows : int
|
||||
var columns : int
|
||||
var csv_delimiter : String
|
||||
var filepath : String
|
||||
@ -90,7 +90,7 @@ func add_row(columns : int, cell_text : String = "", cell2text : PoolStringArray
|
||||
if ReadOnly.pressed:
|
||||
cell.set_editable(false)
|
||||
|
||||
else:
|
||||
else:
|
||||
if cell2text[i]!="":
|
||||
var cell = LineEdit.new()
|
||||
cell.set_h_size_flags(2)
|
||||
|
@ -33,9 +33,9 @@ onready var EditorContainer = $FileEditorContainer/SplitContainer
|
||||
var DIRECTORY : String = "res://"
|
||||
var EXCEPTIONS : String = "addons"
|
||||
var EXTENSIONS : PoolStringArray = [
|
||||
"*.txt ; Plain Text File",
|
||||
"*.rtf ; Rich Text Format File",
|
||||
"*.log ; Log File",
|
||||
"*.txt ; Plain Text File",
|
||||
"*.rtf ; Rich Text Format File",
|
||||
"*.log ; Log File",
|
||||
"*.md ; MD File",
|
||||
"*.doc ; WordPad Document",
|
||||
"*.doc ; Microsoft Word Document",
|
||||
@ -59,7 +59,7 @@ var files = []
|
||||
var current_file_index = -1
|
||||
var current_file_path = ""
|
||||
var save_as = false
|
||||
var current_editor : Control
|
||||
var current_editor : Control
|
||||
var current_ini_editor : Control
|
||||
var current_csv_editor : Control
|
||||
|
||||
@ -80,7 +80,7 @@ func _ready():
|
||||
FileList.set_filters(EXTENSIONS)
|
||||
|
||||
func create_shortcuts():
|
||||
var hotkey
|
||||
var hotkey
|
||||
|
||||
hotkey = InputEventKey.new()
|
||||
hotkey.scancode = KEY_S
|
||||
|
@ -17,7 +17,7 @@ onready var BtnRemoveKey = $VBoxContainer/HSplitContainer/VBoxContainer2/HBoxCon
|
||||
onready var Section = $Section
|
||||
onready var Key = $Key
|
||||
|
||||
var selected_key
|
||||
var selected_key
|
||||
var selected_section : int = -1
|
||||
var root : TreeItem
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user