diff --git a/README.md b/README.md index 584b2f4..4fa856c 100644 --- a/README.md +++ b/README.md @@ -12,8 +12,8 @@ This plugin is now supported in [Godot Extended Library Discord](https://discord A little plugin to easy-way manage your text files inside your project folder. Author: *"Nicolo (fenix) Santilio"* -Version: *1.8.8* -Godot Version: *3.2.3* +Version: *1.9.0* +Godot Version: *3.2.4 rc2* **This repository was pushed directly from Godot Engine Editor thanks to this [GitHub Integration](https://github.com/fenix-hub/godot-engine.github-integration)!** diff --git a/addons/file-editor/README.md b/addons/file-editor/README.md deleted file mode 100644 index 6d89c05..0000000 --- a/addons/file-editor/README.md +++ /dev/null @@ -1,65 +0,0 @@ -Check my **[Discord](https://discord.gg/KnJGY9S)** to stay updated on this repository. -*(Recommended since the AssetLibrary is not automatically updated)* - -This plugin is now supported in [Godot Extended Library Discord](https://discord.gg/JNrcucg), check out the [Godot Extended Library Project](https://github.com/godot-extended-libraries)! - -# Godot Text Editor -A little plugin to easy-way manage your text files inside your project folder. - -Author: *"Nicolo (fenix) Santilio"* -Version: *1.9.0* -Godot Version: *3.2.4-rc2* - -**This repository was pushed directly from Godot Engine Editor thanks to [GitHub Integration](https://github.com/fenix-hub/godot-engine.github-integration)!** - -## What is this? -This is a little plugin I've made to easily edit text files in your project folder. - -## How does it work? -You can open an existing file, create a new file and delete a file. -When opening / creating a file, the editor will open and you will be able to edit it and save it. -You can just *Save* the file, or *Save file As* a new file (if it is a new file but also to make some copies). -You will also be able to see some informations about the file you are editing (time and date of last edit) and you can set your editor to *Read Only* if you don't want to make changes but still read the content of the file. -Multiple files can be opened in different tabs. -![preview_0](https://imgur.com/X3lA49e.png) ![preview_1](https://imgur.com/qYcRbWM.png) -![preview1](https://i.imgur.com/BbZzKzD.png)![preview2](https://i.imgur.com/asggk4f.png) ![preview3](https://i.imgur.com/omReRZr.png) - - -## How do I install it? -**Manual** -Just download this whole repository and put it in your `res://addons` folder inside the project you want to work on. -Then, go to `Project > Plugins > "File Editor" > Status > Activate`. - -**Automatic** -You can find this plugin in the AssetLib of Godot Engine Editor. Just download it from there and everything should be fine! -(Remember to activate this plugin) - -## Supported formats -+ "*.txt ; Plain Text File", -+ "*.rtf ; Rich Text Format File", -+ "*.log ; Log File", -+ "*.md ; MD File", -+ "*.doc ; WordPad Document", -+ "*.doc ; Microsoft Word Document", -+ "*.docm ; Word Open XML Macro-Enabled Document", -+ "*.docx ; Microsoft Word Open XML Document", -+ "*.bbs ; Bulletin Board System Text", -+ "*.dat ; Data File", -+ "*.xml ; XML File", -+ "*.sql ; SQL database file", -+ "*.json ; JavaScript Object Notation File", -+ "*.html ; HyperText Markup Language" -+ "*.cfg ; Configuration File" -+ "*.ini ; Initialization File (same as .cfg Configuration File)" -+ "*.csv ; Comma-separated values File" - -#### Current version -To check all the features included in the current version, please read the [VERSION file](./VERSION.md) - -#### Upcoming features -To check all the features I'm currently working on, please read the [TODO file](./TODO.md) - -# Disclaimer -This addon was built for a **personal use** intention. It was released as an open source plugin in the hope that it could be useful to the Godot Engine Community. -As a "work in progress" project, there is *no warranty* for any eventual issue and bug that may broke your project. -I don't assume any responsibility for possible corruptions of your project files. It is always advisable to keep a copy of your files and check any changes. diff --git a/addons/file-editor/TODO.md b/addons/file-editor/TODO.md deleted file mode 100644 index 01cb33c..0000000 --- a/addons/file-editor/TODO.md +++ /dev/null @@ -1,3 +0,0 @@ -### to do (v-0.x.x) -- Popup dialog when closing a tab if there is new content -- Module for markdown support/conversion diff --git a/addons/file-editor/VERSION.md b/addons/file-editor/VERSION.md deleted file mode 100644 index 04afa11..0000000 --- a/addons/file-editor/VERSION.md +++ /dev/null @@ -1,114 +0,0 @@ -**version 0.0.1** -*added* -- Plugin Created - ------------------------ - -**version 0.1.1** -*added* -- "Create new File" option -- "Open File" option -- "Delete File" option -- "Save File" option -- "Save File As.." option - ------------------------ - -**version 0.1.2** -*fixed* -- Repository Installation, folder order - ------------------------ - -**version 0.2.5** -*removed* -- Old layout - -*added* -- New Layout -- Last modified time and date -- Tabs - ------------------------ - -**version 0.3.1** -*added* -- Version check -- Preview support -- Context menu in editor -- BBCode converter -- Light Mardkwon converter (DEMO) - ------------------------ - -**version 1.2.1** -*removed* -- Old layout, the plugin won't appear in docs -- Icons file extensions, plugin size reduced -- Old Mardkwon preview method - -*added* -- More supported files -1. "*.dat ; Data File", -2. "*.xml ; XML File", -3. "*.sql ; SQL database file", -4. "*.json ; JavaScript Object Notation File", -5. "*.html ; HyperText Markup Language", -- New Markdown preview method ( Markdown -> BBCode converter) -- New HTML preview method ( HTML -> BBCode converter) -- New Plugin Layout: a new ButtonTool "File" in you TopBar will appear -- Error check -- Message popups for closing unsaved files - ------------------------ - -**version 1.4.3** -*removed* -- Old layout - -*added* -- More supported files: -1. "*.cfg ; Configuration File", -2. "*.ini ; Initialization File (same as .cfg Configuration File)", -- Added some sample files -- Memorize system of last opened files -- Added *Editor* button , you can now choose which editor to use: -1. Vanilla Editor (simple text editor) -2. Cfg/Ini Editor (table editor for Cfg/Ini files) - Editors are automatically updated, so if you update a cfg/ini file in the Vanilla Editor it will be updated in the Cfg/Ini Editor, and viceversa -- Added editor shorcuts: -1. *Ctrl + N* (new file) -2. *Ctrl + O* (open file) -3. *Ctrl + Alt + C* (close file) -4. *Ctrl + S* (save file) -5. *Ctrl + Alt + S* (save file as...) -6. *Ctrl + D* (delete file) -7. *Ctrl + 1* (Vanilla Editor) -8. *Ctrl + 3* (Cfg/Ini Editor) - ------------------------ - -**version 1.6.0** -*fixed* -- Each opened file now has own editor: unsaved changes are no longer erased if a new file is opened without saving the previous opened file - -*added* -- Custom Syntax Highlighting for each file type (.md, .cfg/.ini, .html, .bbs) -- Characters counter in VanillaEditor -- String searcher in VanillaEditor (with custom shortcut *Ctrl + F*) -- String replacer in VanillaEditor (with custom shortcut *Ctrl + R*) - ------------------------ - -**version 1.6.4** -*added* -- CSV VisualEditor (shortcut *Ctrl+2*): - - you can now read and edit CSV files which importing them as simple CSV files (and not translate file) -- MiniMap drawer in VanillaEditor -- SoftWrap / NoWrap in VanillaEditor -- **Version 3.2alpha2 supported** - ---------------------- - -**version 1.7.1** -- several bug fixes