64 lines
1.9 KiB
ReStructuredText
64 lines
1.9 KiB
ReStructuredText
Exporting for Android
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=====================
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Exporting for android has much less requirements than compiling Godot
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for it. As follows are the steps to setup the SDK and the engine.
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Download the Android SDK
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------------------------
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Download and install the Android SDK from
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http://developer.android.com/sdk/index.html
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Download the Java 6 or OpenJDK6
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-------------------------------
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Download and install Java 6 or OpenJDK 6, Android needs this version and
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it seems that jarsigner (what is used to sign APKs) from greater
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versions do not work.
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Create a debug.keystore
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-----------------------
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Android needs a debug keystore file to install to devices and distribute
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non-release APKs. If you have used the SDK before and have built
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projects, ant or eclipse probably generated one for you (In Linux and
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OSX, you can find it in the ~/.android folder).
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If you can't find it or need to generate one, the keytool command from
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the JDK can be used for this purpose:
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keytool -keyalg RSA -genkeypair -alias androiddebugkey -keypass android
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-keystore debug.keystore -storepass android -dname "CN=Android
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Debug,O=Android,C=US" -validity 9999
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Make sure you have adb
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----------------------
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ADB is the command line tool used to communicate with Android devices.
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It's installed with the SDK, but you may need to install one (any) of
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the Android API levels for it to be installed in the SDK directory.
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Setting it up in Godot
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----------------------
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Enter the Editor Settings screen. This screens contains the editor
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settings for the user account in the computer (It's independent from the
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project).
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.. image:: /img/editorsettings.png
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Scroll down to the section where the Android settings are located:
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.. image:: /img/androidsdk.png
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In that screen, the path to 3 files needs to be set:
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- The *adb* executable (adb.exe on Windows)
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- The *jarsigner* executable (from JDK6)
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- The debug *keystore*
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Once that is configured, everything is ready to export to Android!
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