godot-docs/conf.py

69 lines
2.1 KiB
Python

# -*- coding: utf-8 -*-
#
# Godot Engine documentation build configuration file
import sys
import os
# -- General configuration ------------------------------------------------
needs_sphinx = '1.3'
# Sphinx extension module names and templates location
extensions = []
templates_path = ['_templates']
# You can specify multiple suffix as a list of string: ['.rst', '.md']
source_suffix = '.rst'
source_encoding = 'utf-8-sig'
# The master toctree document
master_doc = 'index'
# General information about the project
project = 'Godot Engine'
copyright = '2014-2016, Juan Linietsky, Ariel Manzur and the Godot community (CC BY 3.0)'
author = 'Juan Linietsky, Ariel Manzur and the Godot community'
# Version info for the project, acts as replacement for |version| and |release|
# The short X.Y version
version = 'latest'
# The full version, including alpha/beta/rc tags
release = 'latest'
language = 'en'
exclude_patterns = ['_build']
# Pygments (syntax highlighting) style to use
pygments_style = 'sphinx'
highlight_language = 'python3'
# -- Options for HTML output ----------------------------------------------
# on_rtd is whether we are on readthedocs.org, this line of code grabbed from docs.readthedocs.org
on_rtd = os.environ.get('READTHEDOCS', None) == 'True'
if not on_rtd: # only import and set the theme if we're building docs locally
import sphinx_rtd_theme
html_theme = 'sphinx_rtd_theme'
html_theme_path = [sphinx_rtd_theme.get_html_theme_path()]
# Output file base name for HTML help builder
htmlhelp_basename = 'GodotEnginedoc'
# -- Options for reStructuredText parser ----------------------------------
# Enable directives that insert the contents of external files
file_insertion_enabled = False
# -- Options for LaTeX output ---------------------------------------------
# Grouping the document tree into LaTeX files. List of tuples
# (source start file, target name, title,
# author, documentclass [howto, manual, or own class]).
latex_documents = [
(master_doc, 'GodotEngine.tex', 'Godot Engine Documentation',
'Juan Linietsky, Ariel Manzur and the Godot community', 'manual'),
]