51 lines
1.4 KiB
ReStructuredText
51 lines
1.4 KiB
ReStructuredText
Splash Screen
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=============
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Tutorial
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--------
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This will be a simple tutorial to cement the basic idea of how the GUI
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subsystem works. The goal will be to create a really simple, static,
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splash screen.
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Following is a file with the assets that will be used:
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attachment:robisplash\_assets.zip
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Setting Up
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----------
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Create a scene with screen resolution 800x450, and set it up like this:
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.. image:: /img/robisplashscene.png
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.. image:: /img/robisplashpreview.png
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The nodes 'background" and "logo" are of
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`TextureFrame <https://github.com/okamstudio/godot/wiki/class_textureframe>`__
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type. These have a special property for setting the texture to be
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displayed, just load the corresponding file.
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.. image:: /img/texframe.png
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The node "start" is a
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`TextureButton <https://github.com/okamstudio/godot/wiki/class_texturebutton>`__,
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it takes several images for different states, but only the normal and
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pressed will be supplied in this example:
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.. image:: /img/texbutton.png
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Finally, the node "copyright" is a
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`Label <https://github.com/okamstudio/godot/wiki/class_label>`__. Labels
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can be set a custom font by editing the following property:
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.. image:: /img/label.png
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As a side note, the font was imported from a TTF, there is a [[Importing
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Fonts]] for importing fonts.
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*Juan Linietsky, Ariel Manzur, Distributed under the terms of the `CC
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By <https://creativecommons.org/licenses/by/3.0/legalcode>`__ license.*
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