43 lines
1.6 KiB
ReStructuredText
43 lines
1.6 KiB
ReStructuredText
:: _doc_size_and_anchors:
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Size and Anchors
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If a game was to be always run in the same device and at the same
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resolution, positioning controls would be a simple matter of setting the
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position and size of each one of them. Unfortunately, it is rarely the
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case.
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Only TVs nowadays have a standard resolution and aspect ratio.
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Everything else, from computer monitors to tablets, portable consoles
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and mobile phones have different resolutions and aspect ratios.
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There are several ways to handle this, but for now let's just imagine
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that the screen resolution has changed and the controls need to be
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re-positioned. Some will need to follow the bottom of the screen, others
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the top of the screen, or maybe the right or left margins.
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.. image:: /img/anchors.png
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This is done by editing the *margin* properties of controls. Each
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control has four margins: left, right, bottom and top. By default all of
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them represent a distance in pixels relative to the top-left corner of
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the parent control or (in case there is no parent control) the viewport.
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.. image:: /img/margin.png
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When horizontal (left,right) and/or vertical (top,bottom) anchors are
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changed to END, the margin values become relative to the bottom-right
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corner of the parent control or viewport.
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.. image:: /img/marginend.png
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Here the control is set to expand it's bottom-right corner with that of
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the parent, so when re-sizing the parent, the control will always cover
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it, leaving a 20 pixel margin:
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.. image:: /img/marginaround.png
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Finally, there is also a ratio option, where 0 means left, 1 means right
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and anything in between is interpolated.
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