godot-docs/learning/scripting/c_sharp/c_sharp_basics.rst

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.. _doc_c_sharp:
C#
===
Introduction
--------------
C# is a high-level programming language developed by Microsoft. In Godot it is implemented with the Mono 5.2 .NET framework including full support for C# 7.0.
.. note:: This is **not** a full-scale tutorial on the C# language as a whole.
If you aren't already familiar with its syntax or features,
see the `Microsoft C# guide <https://docs.microsoft.com/en-us/dotnet/csharp/index>`_.
Necessary Downloads
-------------------------
To use C# in Godot you must have `Mono <http://www.mono-project.com/download/>`_
installed (at least version 5.2), and use a Godot version with Mono enabled, which adds C# support next to the existing options of GDScript, visual scripting and C++.
Windows users also need MS Build 15.0, which comes bundled with Visual Studio 2017,
or can be downloaded separately with `build tools for Visual Studio 2017 <https://www.visualstudio.com/thank-you-downloading-visual-studio/?sku=BuildTools&rel=15#>`_.
History
--------
Back in 2016 the Godot team reached out to Microsoft, with Miguel de Icaza's
support, to see if they would consider funding C# support being added to
Godot. Microsoft agreed and gave the team a $24,000 donation to work on adding
C# support. Thanks to that donation, Juan Lineietsky and Ignacio Roldán
Etcheverry were able to work on bringing C# support to Godot using the Mono
.NET framework. Support was added to Godot version 3.0 using mono 5.2, giving users
the power of C# in their game making.
Example
-------
Here's a blank C# script with some comments to demonstate how it works.
.. code-block:: csharp
using Godot;
using System;
public class Path : Path
{
// Member variables here, example:
private int a = 2;
private string b = "textvar";
public override void _Ready()
{
// Called every time the node is added to the scene.
// Initialization here
}
public override void _Process(float delta)
{
// Called every frame. Delta is time since last frame.
// Update game logic here.
}
}
Configuring an external editor
-----------------------------------
While Godot does have its own scripting editor, its support for C# is kept
minimal, and it's reccomended that you use an external IDE or editor, such as
Microsoft Visual Studio Code, or MonoDevelop, which provide auto-completion,
debugging and other features useful when working with C#.
To set it up, in Godot click on ``Editor``, then ``Editor Settings``. Scroll
down to the bottom, to the ``Mono`` settings. Under Mono click on ``Editor``,
and on that page choose your external editor of choice.