68b0b62397
Resolved wrapping problem. Was happening because we wrapped angle value at the moment they reach 360. In fact we have to do it only if both angles reach 360 ;) Fixes #151 |
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.. | ||
_2d.rst | ||
_2d_graphics.rst | ||
_2d_gui.rst | ||
_2d_physics.rst | ||
canvas_layers.rst | ||
custom_drawing_in_2d.rst | ||
custom_gui_controls.rst | ||
cutout_animation.rst | ||
gui_skinning.rst | ||
kinematic_character_2d.rst | ||
particle_systems_2d.rst | ||
physics_introduction.rst | ||
screen-reading_shaders.rst | ||
size_and_anchors.rst | ||
using_tilemaps.rst | ||
viewport_and_canvas_transforms.rst |