.. _doc_binary_serialization_api: Binary serialization API ======================== Introduction ------------ Godot has a simple serialization API based on Variant. It's used for converting data types to an array of bytes efficiently. This API is used in the functions ``get_var`` and ``store_var`` of :ref:`class_File` as well as the packet APIs for :ref:`class_PacketPeer`. This format is not used for binary scenes and resources. Packet specification -------------------- The packet is designed to be always padded to 4 bytes. All values are little endian encoded. All packets have a 4 byte header representing an integer, specifying the type of data: +--------+--------------------------+ | Type | Value | +========+==========================+ | 0 | null | +--------+--------------------------+ | 1 | bool | +--------+--------------------------+ | 2 | integer | +--------+--------------------------+ | 3 | float | +--------+--------------------------+ | 4 | string | +--------+--------------------------+ | 5 | vector2 | +--------+--------------------------+ | 6 | rect2 | +--------+--------------------------+ | 7 | vector3 | +--------+--------------------------+ | 8 | transform2d | +--------+--------------------------+ | 9 | plane | +--------+--------------------------+ | 10 | quat | +--------+--------------------------+ | 11 | aabb | +--------+--------------------------+ | 12 | basis | +--------+--------------------------+ | 13 | transform | +--------+--------------------------+ | 14 | color | +--------+--------------------------+ | 15 | node path | +--------+--------------------------+ | 16 | rid | +--------+--------------------------+ | 17 | object | +--------+--------------------------+ | 18 | dictionary | +--------+--------------------------+ | 19 | array | +--------+--------------------------+ | 20 | raw array | +--------+--------------------------+ | 21 | int array | +--------+--------------------------+ | 22 | real array | +--------+--------------------------+ | 23 | string array | +--------+--------------------------+ | 24 | vector2 array | +--------+--------------------------+ | 25 | vector3 array | +--------+--------------------------+ | 26 | color array | +--------+--------------------------+ | 27 | max | +--------+--------------------------+ Following this is the actual packet contents, which varies for each type of packet: 0: null ~~~~~~~ 1: :ref:`bool` ~~~~~~~~~~~~~~~~~~~~~~~~~~ +----------+-------+-----------+---------------------------+ | Offset | Len | Type | Description | +==========+=======+===========+===========================+ | 4 | 4 | Integer | 0 for False, 1 for True | +----------+-------+-----------+---------------------------+ 2: :ref:`int` ~~~~~~~~~~~~~~~~~~~~~~~~ +----------+-------+-----------+--------------------------+ | Offset | Len | Type | Description | +==========+=======+===========+==========================+ | 4 | 4 | Integer | Signed, 32-Bit Integer | +----------+-------+-----------+--------------------------+ 3: :ref:`float`/real ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +----------+-------+---------+-------------------------+ | Offset | Len | Type | Description | +==========+=======+=========+=========================+ | 4 | 4 | Float | IEE 754 32-Bits Float | +----------+-------+---------+-------------------------+ 4: :ref:`String` ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +----------+-------+-----------+----------------------------+ | Offset | Len | Type | Description | +==========+=======+===========+============================+ | 4 | 4 | Integer | String Length (in Bytes) | +----------+-------+-----------+----------------------------+ | 8 | X | Bytes | UTF-8 Encoded String | +----------+-------+-----------+----------------------------+ This field is padded to 4 bytes. 5: :ref:`Vector2` ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +----------+-------+---------+----------------+ | Offset | Len | Type | Description | +==========+=======+=========+================+ | 4 | 4 | Float | X Coordinate | +----------+-------+---------+----------------+ | 8 | 4 | Float | Y Coordinate | +----------+-------+---------+----------------+ 6: :ref:`Rect2` ~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +----------+-------+---------+----------------+ | Offset | Len | Type | Description | +==========+=======+=========+================+ | 4 | 4 | Float | X Coordinate | +----------+-------+---------+----------------+ | 8 | 4 | Float | Y Coordinate | +----------+-------+---------+----------------+ | 12 | 4 | Float | X Size | +----------+-------+---------+----------------+ | 16 | 4 | Float | Y Size | +----------+-------+---------+----------------+ 7: :ref:`Vector3` ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +----------+-------+---------+----------------+ | Offset | Len | Type | Description | +==========+=======+=========+================+ | 4 | 4 | Float | X Coordinate | +----------+-------+---------+----------------+ | 8 | 4 | Float | Y Coordinate | +----------+-------+---------+----------------+ | 12 | 4 | Float | Z Coordinate | +----------+-------+---------+----------------+ 8: :ref:`Transform2D` ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +----------+-------+---------+---------------+ | Offset | Len | Type | Description | +==========+=======+=========+===============+ | 4 | 4 | Float | [0][0] | +----------+-------+---------+---------------+ | 8 | 4 | Float | [0][1] | +----------+-------+---------+---------------+ | 12 | 4 | Float | [1][0] | +----------+-------+---------+---------------+ | 16 | 4 | Float | [1][1] | +----------+-------+---------+---------------+ | 20 | 4 | Float | [2][0] | +----------+-------+---------+---------------+ | 24 | 4 | Float | [2][1] | +----------+-------+---------+---------------+ 9: :ref:`Plane` ~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +----------+-------+---------+---------------+ | Offset | Len | Type | Description | +==========+=======+=========+===============+ | 4 | 4 | Float | Normal X | +----------+-------+---------+---------------+ | 8 | 4 | Float | Normal Y | +----------+-------+---------+---------------+ | 12 | 4 | Float | Normal Z | +----------+-------+---------+---------------+ | 16 | 4 | Float | Distance | +----------+-------+---------+---------------+ 10: :ref:`Quat` ~~~~~~~~~~~~~~~~~~~~~~~~~~~ +----------+-------+---------+---------------+ | Offset | Len | Type | Description | +==========+=======+=========+===============+ | 4 | 4 | Float | Imaginary X | +----------+-------+---------+---------------+ | 8 | 4 | Float | Imaginary Y | +----------+-------+---------+---------------+ | 12 | 4 | Float | Imaginary Z | +----------+-------+---------+---------------+ | 16 | 4 | Float | Real W | +----------+-------+---------+---------------+ 11: :ref:`AABB` ~~~~~~~~~~~~~~~~~~~~~~~~~~~ +----------+-------+---------+----------------+ | Offset | Len | Type | Description | +==========+=======+=========+================+ | 4 | 4 | Float | X Coordinate | +----------+-------+---------+----------------+ | 8 | 4 | Float | Y Coordinate | +----------+-------+---------+----------------+ | 12 | 4 | Float | Z Coordinate | +----------+-------+---------+----------------+ | 16 | 4 | Float | X Size | +----------+-------+---------+----------------+ | 20 | 4 | Float | Y Size | +----------+-------+---------+----------------+ | 24 | 4 | Float | Z Size | +----------+-------+---------+----------------+ 12: :ref:`Basis` ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +----------+-------+---------+---------------+ | Offset | Len | Type | Description | +==========+=======+=========+===============+ | 4 | 4 | Float | [0][0] | +----------+-------+---------+---------------+ | 8 | 4 | Float | [0][1] | +----------+-------+---------+---------------+ | 12 | 4 | Float | [0][2] | +----------+-------+---------+---------------+ | 16 | 4 | Float | [1][0] | +----------+-------+---------+---------------+ | 20 | 4 | Float | [1][1] | +----------+-------+---------+---------------+ | 24 | 4 | Float | [1][2] | +----------+-------+---------+---------------+ | 28 | 4 | Float | [2][0] | +----------+-------+---------+---------------+ | 32 | 4 | Float | [2][1] | +----------+-------+---------+---------------+ | 36 | 4 | Float | [2][2] | +----------+-------+---------+---------------+ 13: :ref:`Transform` ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +----------+-------+---------+---------------+ | Offset | Len | Type | Description | +==========+=======+=========+===============+ | 4 | 4 | Float | [0][0] | +----------+-------+---------+---------------+ | 8 | 4 | Float | [0][1] | +----------+-------+---------+---------------+ | 12 | 4 | Float | [0][2] | +----------+-------+---------+---------------+ | 16 | 4 | Float | [1][0] | +----------+-------+---------+---------------+ | 20 | 4 | Float | [1][1] | +----------+-------+---------+---------------+ | 24 | 4 | Float | [1][2] | +----------+-------+---------+---------------+ | 28 | 4 | Float | [2][0] | +----------+-------+---------+---------------+ | 32 | 4 | Float | [2][1] | +----------+-------+---------+---------------+ | 36 | 4 | Float | [2][2] | +----------+-------+---------+---------------+ | 40 | 4 | Float | [3][0] | +----------+-------+---------+---------------+ | 44 | 4 | Float | [3][1] | +----------+-------+---------+---------------+ | 48 | 4 | Float | [3][2] | +----------+-------+---------+---------------+ 14: :ref:`Color` ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +----------+-------+---------+----------------+ | Offset | Len | Type | Description | +==========+=======+=========+================+ | 4 | 4 | Float | Red (0..1) | +----------+-------+---------+----------------+ | 8 | 4 | Float | Green (0..1) | +----------+-------+---------+----------------+ | 12 | 4 | Float | Blue (0..1) | +----------+-------+---------+----------------+ | 16 | 4 | Float | Alpha (0..1) | +----------+-------+---------+----------------+ 15: :ref:`NodePath` ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +----------+-------+-----------+-----------------------------------------------------------------------------------------+ | Offset | Len | Type | Description | +==========+=======+===========+=========================================================================================+ | 4 | 4 | Integer | String Length, or New Format (val&0x80000000!=0 and NameCount=val&0x7FFFFFFF) | +----------+-------+-----------+-----------------------------------------------------------------------------------------+ For old format: ^^^^^^^^^^^^^^^ +----------+-------+---------+------------------------+ | Offset | Len | Type | Description | +==========+=======+=========+========================+ | 8 | X | Bytes | UTF-8 Encoded String | +----------+-------+---------+------------------------+ Padded to 4 bytes. For new format: ^^^^^^^^^^^^^^^ +----------+-------+-----------+-------------------------------------+ | Offset | Len | Type | Description | +==========+=======+===========+=====================================+ | 4 | 4 | Integer | Sub-Name Count | +----------+-------+-----------+-------------------------------------+ | 8 | 4 | Integer | Flags (absolute: val&1 != 0 ) | +----------+-------+-----------+-------------------------------------+ For each Name and Sub-Name +----------+-------+-----------+------------------------+ | Offset | Len | Type | Description | +==========+=======+===========+========================+ | X+0 | 4 | Integer | String Length | +----------+-------+-----------+------------------------+ | X+4 | X | Bytes | UTF-8 Encoded String | +----------+-------+-----------+------------------------+ Every name string is padded to 4 bytes. 16: :ref:`RID` (unsupported) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 17: :ref:`Object` (unsupported) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 18: :ref:`Dictionary` ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +----------+-------+-----------+---------------------------------------------------------------------+ | Offset | Len | Type | Description | +==========+=======+===========+=====================================================================+ | 4 | 4 | Integer | val&0x7FFFFFFF = elements, val&0x80000000 = shared (bool) | +----------+-------+-----------+---------------------------------------------------------------------+ Then what follows is, for amount of "elements", pairs of key and value, one after the other, using this same format. 19: :ref:`Array` ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +----------+-------+-----------+---------------------------------------------------------------------+ | Offset | Len | Type | Description | +==========+=======+===========+=====================================================================+ | 4 | 4 | Integer | val&0x7FFFFFFF = elements, val&0x80000000 = shared (bool) | +----------+-------+-----------+---------------------------------------------------------------------+ Then what follows is, for amount of "elements", values one after the other, using this same format. 20: :ref:`PoolByteArray` ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +---------------+-------+-----------+------------------------+ | Offset | Len | Type | Description | +===============+=======+===========+========================+ | 4 | 4 | Integer | Array Length (Bytes) | +---------------+-------+-----------+------------------------+ | 8..8+length | 1 | Byte | Byte (0..255) | +---------------+-------+-----------+------------------------+ The array data is padded to 4 bytes. 21: :ref:`PoolIntArray` ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +------------------+-------+-----------+---------------------------+ | Offset | Len | Type | Description | +==================+=======+===========+===========================+ | 4 | 4 | Integer | Array Length (Integers) | +------------------+-------+-----------+---------------------------+ | 8..8+length\*4 | 4 | Integer | 32 Bits Signed Integer | +------------------+-------+-----------+---------------------------+ 22: :ref:`PoolRealArray` ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +------------------+-------+-----------+---------------------------+ | Offset | Len | Type | Description | +==================+=======+===========+===========================+ | 4 | 4 |Integer | Array Length (Floats) | +------------------+-------+-----------+---------------------------+ | 8..8+length\*4 | 4 |Integer | 32 Bits IEE 754 Float | +------------------+-------+-----------+---------------------------+ 23: :ref:`PoolStringArray` ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +----------+-------+-----------+--------------------------+ | Offset | Len | Type | Description | +==========+=======+===========+==========================+ | 4 | 4 | Integer | Array Length (Strings) | +----------+-------+-----------+--------------------------+ For each String: +----------+-------+-----------+------------------------+ | Offset | Len | Type | Description | +==========+=======+===========+========================+ | X+0 | 4 | Integer | String Length | +----------+-------+-----------+------------------------+ | X+4 | X | Bytes | UTF-8 Encoded String | +----------+-------+-----------+------------------------+ Every string is padded to 4 bytes. 24: :ref:`PoolVector2Array` ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +-------------------+-------+-----------+----------------+ | Offset | Len | Type | Description | +===================+=======+===========+================+ | 4 | 4 | Integer | Array Length | +-------------------+-------+-----------+----------------+ | 8..8+length\*8 | 4 | Float | X Coordinate | +-------------------+-------+-----------+----------------+ | 8..12+length\*8 | 4 | Float | Y Coordinate | +-------------------+-------+-----------+----------------+ 25: :ref:`PoolVector3Array` ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +--------------------+-------+-----------+----------------+ | Offset | Len | Type | Description | +====================+=======+===========+================+ | 4 | 4 | Integer | Array Length | +--------------------+-------+-----------+----------------+ | 8..8+length\*12 | 4 | Float | X Coordinate | +--------------------+-------+-----------+----------------+ | 8..12+length\*12 | 4 | Float | Y Coordinate | +--------------------+-------+-----------+----------------+ | 8..16+length\*12 | 4 | Float | Z Coordinate | +--------------------+-------+-----------+----------------+ 26: :ref:`PoolColorArray` ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +--------------------+-------+-----------+----------------+ | Offset | Len | Type | Description | +====================+=======+===========+================+ | 4 | 4 | Integer | Array Length | +--------------------+-------+-----------+----------------+ | 8..8+length\*16 | 4 | Float | Red (0..1) | +--------------------+-------+-----------+----------------+ | 8..12+length\*16 | 4 | Float | Green (0..1) | +--------------------+-------+-----------+----------------+ | 8..16+length\*16 | 4 | Float | Blue (0..1) | +--------------------+-------+-----------+----------------+ | 8..20+length\*16 | 4 | Float | Alpha (0..1) | +--------------------+-------+-----------+----------------+