.. _doc_http_client_class: HTTP client class ================= Here's an example of using the :ref:`HTTPClient ` class. It's just a script, so it can be run by executing: :: c:\godot> godot -s http_test.gd It will connect and fetch a website. :: extends SceneTree # HTTPClient demo # This simple class can do HTTP requests, it will not block but it needs to be polled func _init(): var err=0 var http = HTTPClient.new() # Create the Client var err = http.connect("www.php.net",80) # Connect to host/port assert(err==OK) # Make sure connection was OK while( http.get_status()==HTTPClient.STATUS_CONNECTING or http.get_status()==HTTPClient.STATUS_RESOLVING): #Wait until resolved and connected http.poll() print("Connecting..") OS.delay_msec(500) assert( http.get_status() == HTTPClient.STATUS_CONNECTED ) # Could not connect # Some headers var headers=[ "User-Agent: Pirulo/1.0 (Godot)", "Accept: */*" ] err = http.request(HTTPClient.METHOD_GET,"/ChangeLog-5.php",headers) # Request a page from the site (this one was chunked..) assert( err == OK ) # Make sure all is OK while (http.get_status() == HTTPClient.STATUS_REQUESTING): # Keep polling until the request is going on http.poll() print("Requesting..") OS.delay_msec(500) assert( http.get_status() == HTTPClient.STATUS_BODY or http.get_status() == HTTPClient.STATUS_CONNECTED ) # Make sure request finished well. print("response? ",http.has_response()) # Site might not have a response. if (http.has_response()): #If there is a response.. var headers = http.get_response_headers_as_dictionary() # Get response headers print("code: ",http.get_response_code()) # Show response code print("**headers:\\n",headers) # Show headers #Getting the HTTP Body if (http.is_response_chunked()): #Does it use chunks? print("Response is Chunked!") else: #Or just plain Content-Length var bl = http.get_response_body_length() print("Response Length: ",bl) #This method works for both anyway var rb = RawArray() #array that will hold the data while(http.get_status()==HTTPClient.STATUS_BODY): #While there is body left to be read http.poll() var chunk = http.read_response_body_chunk() # Get a chunk if (chunk.size()==0): #got nothing, wait for buffers to fill a bit OS.delay_usec(1000) else: rb = rb + chunk # append to read buffer #done! print("bytes got: ",rb.size()) var text = rb.get_string_from_ascii() print("Text: ",text) quit()