.. _doc_paths: Paths ===== Path Separators --------------- For the sake of supporting as many platforms as possible, Godot only accepts unix style path separators (/). These work everywhere, including Windows. A path like: "C:\\\\Projects" will become "c:/Projects". Resource Path ------------- As mentioned before. Godot considers that a project exists at any given folder that contains an "engine.cfg" text file, even if such file is empty. Accessing project files can be done by opening any path with "res://" as a base. For example, a texture located in the root of the project folder may be opened from the following path: "res://sometexture.png". Userdata Path (Persistent Data) ------------------------------- While the project is running, it is a very common scenario that the resource path will be read-only, due to it being inside a package, self contained executable, or system wide install location. Storing persistent files in such scenarios should be done by using the "user://" prefix, for example: "user://gamesave.txt". In some devices (for example, mobile ad consoles) this path is unique for the app. Under desktop operating systems, the engine uses the typical ~/.Name (check the project name under the settings) in OSX and Linux, and APPDATA/Name for Windows.