.. _doc_import_process: Import process ============== Importing assets in Godot 3.0+ ------------------------------ Previously, importing assets in Godot 2.x required manual maintainance of a separate directory with source assets. Without doing this, it was impossible to specify how to convert and change import flags for textures, audios, scenes, etc. In Godot 3.0, we use a more modern approach to importing: Simply drop your assets (image files, scenes, audios, fonts, etc) directly in the project folder (copy them manually with your OS file exporer). Godot will automatically import these files internally and keep the imported resources hidden in a res://.import folder. This allows changing all the import parameters transparently. Changing import parameters -------------------------- Changing the import parameters of an asset in Godot (again, keep in mind import parameters are only present in non-native Godot resource types) is easy. Just select in the filesystem dock the relevant resource: .. image:: img/asset_workflow1.png And, after adjusting the parameters, just press "Reimport". The parameters used will be only for this asset and will be used on future reimports. Changing import parameters of several assets at the same time is also possible. Simply select all of them together in the resources dock and the exposed parameters will apply to all of them when reimporting. Automatic reimport ------------------ When the source asset changes, Godot will perform and automatic reimport of it, applying the preset configured for that specific asset. Files generated ----------------- Importing will add an extra .import file, containing the import configuration. Make sure to commit these to your version control system! .. image:: img/asset_workflow4.png Additionally, extra assets will be presset in the hidden res://.import folder: .. image:: img/asset_workflow5.png If any of the files present in this folder is erased (or the whole folder), the asset or asssets will be reimported automatically. As such, Commiting this folder to the version control system is optional. It can save time on reimporting time when checking out in another computer, but it takes considerably more space and transfer time. Pick your poison! Changing import resource type ----------------------------- Some source assets can be imported as different types of resources. For this, just select the relevant type of resource desired and press "Reimport": .. image:: img/asset_workflow2.png Changing default import parameters ----------------------------------- Different types of games might require different defaults. Changing the defaults per project can be achieved by using the "Preset.." Menu. Besides some resource types offering presets, the default setting can be saved and cleared too: .. image:: img/asset_workflow3.png Simplicity is key! ------------------ This is a very simple workflow which should take very little time to get used to. It also enforces a more correct way to deal with resources. There are many types of assets available for import, so please continue reading to understand how to work with all of them!