Commit Graph

50 Commits

Author SHA1 Message Date
Tim Roes 05476767b5 Fix broken lists 2016-10-30 18:19:53 +01:00
Andrew Conrad 093ca988b1
Clarify what not to do in "Using tilemaps" 2016-10-21 22:18:15 -05:00
Andy Jacobsen f095a17bc1 Fixed a typo 2016-09-24 23:56:49 +02:00
Azmat AlJamhoor 62df24453f Possible Typo
word - > world
2016-09-15 19:56:46 +05:00
anhhh.11 d7eb6e05b8 typo error, fix: + -> * 2016-08-25 13:04:40 +07:00
Juan Linietsky b955459479 adding export makes the example clearer 2016-07-14 12:57:26 -03:00
Floriaen 758b781dc8 Update kinematic_character_2d.rst
Update obsolete link to demo.
2016-07-05 23:22:49 +02:00
Floriaen 90ef8d4f58 Update cutout_animation.rst
Fix Wikipedia link by removing extra parenthesis
2016-07-05 13:19:31 +02:00
Julian Murgia 68b0b62397 I forgot the second script
Resolved wrapping problem. Was happening because we wrapped angle value at the moment they reach 360. In fact we have to do it only if both angles reach 360 ;) Fixes #151
2016-05-20 23:03:25 +02:00
Julian Murgia b01e262cee Update custom_drawing_in_2d.rst 2016-05-20 22:59:32 +02:00
Julian Murgia d21bb8513e Corrected wrap() as modulo '%' won't accept floats
Fixes #151
2016-05-20 20:32:47 +02:00
Julian Murgia c62f18956f Oops, forgot 2 calls to clamp() 2016-05-17 10:41:25 +02:00
Julian Murgia a2a5ae6cde Correction clamp() and some English syntax corrections
We can'y use clamp() to keep incrementing values between 0 and 360 as clamp() returns 360 for any value > 360. So, 361 --> 360 although we need 361 --> 1.
What we want here is called wrap(), but Godot has no function for this so I provide one.
2016-05-17 10:34:49 +02:00
Julian Murgia a3a1ed01bc Added a more complete tutorial for custom 2D drawing (#147) 2016-05-17 09:25:45 +02:00
jazn b45fffc501 Remove of duplicated entry
Remove of duplicated entry for 
elif (what==NOTIFICATION_THEME_CHANGED):
2016-03-21 16:45:48 +01:00
Zelda Hessler cb65c97396 Fixed typos and rewording in cutout animation tutorial 2016-03-19 02:11:30 +01:00
Andrew Conrad 34366807b4
Fix mistyped word in "Kinematic character (2D)" 2016-03-14 17:11:19 -05:00
Andrew Conrad 245cecc5ee
Misc fixes to "Physics introduction" 2016-03-13 12:54:54 -05:00
Andrew Conrad e3fa235d6c
Fix typo and extra word in "Custom GUI controls" 2016-03-12 09:48:00 -06:00
Andrew Conrad 0b467f612d
Update help info and other fixes in "GUI skinning" 2016-03-11 12:38:12 -06:00
Andrew Conrad bb5507bab5
Edit for clarity & other fixes in "Using tilemaps" 2016-03-10 11:49:39 -06:00
Andrew Conrad 8e5154d6b5
"Update info and fixes in "Cutout animation"
This tutorial could probably use more rewritting, but now readers will
be aware that Z can be used in Node2D to achieve some of this in a
simpler way.
2016-03-09 01:34:54 -06:00
HER0_01 afff1afffd Remove extra word in "Custom drawing in 2d" 2016-03-08 10:57:01 -06:00
HER0_01 f799c1030e Rewording & fixes in "Viewport and canvas transforms" 2016-03-07 09:11:38 -06:00
HER0_01 e3a5da60ac Reword and update info in "Canvas layers" tutorial 2016-03-06 12:23:28 -06:00
Carlos López d19f1290e2 Reorganization of Contact Reporting inside Physics Introduction
Contact reporting appears two times in the index of the page. Seems reasonable to move the second inside the first one, since Area2D is presented there as a subsection of Contact Reporting, so "In case of overlap, who receives collision information?" could be a subsection of it too.
2016-03-01 23:52:52 +01:00
Carlos López 4294077471 Fix wrong style of headers of sections 2016-03-01 08:17:00 +01:00
Rémi Verschelde 747efcc44a Merge pull request #38 from genete/patch-2
Update using_tilemaps.rst
2016-02-29 18:48:24 +01:00
Carlos López 56f10d5504 Update using_tilemaps.rst
Make 'Introduction' a chapter of 'Using tilemaps' and not a main documentation entry
2016-02-29 18:22:49 +01:00
Carlos López 20c36d8721 Update using_tilemaps.rst
Use correct property name
2016-02-29 18:17:57 +01:00
Carlos López f054d2bb5f Update using_tilemaps.rst
Fix right location of settings property and fix typo
2016-02-29 18:15:13 +01:00
Andy Allan 973b79d52c Spelling corrections
Fix a few spelling mistakes
2016-02-23 12:32:08 +00:00
est31 cabe196927 Fix deadlink, more canonical reference, and better wording 2016-02-22 20:59:31 +01:00
Rémi Verschelde 1fd0086d95 Proofread, fix titles
Make some titles use "The one true way" for capitalization
instead of "The One True Way". Some proofreading while at it
+ renaming of some files for clarity and to match their h1 title.
2016-02-19 20:51:26 +01:00
Rémi Verschelde 39c2fa95ba Fix broken tables + some proofing 2016-02-15 18:49:59 +01:00
Rémi Verschelde d53519a5d9 Fix a few more links + add missing attachment 2016-02-11 22:54:24 +01:00
Rémi Verschelde f7a1ae45de Fix some typos with codespell -w 2016-02-10 23:34:39 +01:00
Rémi Verschelde 8aa74133bf Upload attachments 2016-02-10 23:22:56 +01:00
Rémi Verschelde 1e206a9383 Fix a few broken references
Plus add three missing images
2016-02-10 20:40:19 +01:00
Rémi Verschelde 411a9e5ce6 Drop extraneous escapes before underscores 2016-02-10 18:57:06 +01:00
Rémi Verschelde 948eaa07fe Fix all paragraphs parsed as lineblocks by pandoc 2016-02-09 23:40:35 +01:00
Rémi Verschelde 8ae833f701 Fix links to classes 2016-02-09 23:03:27 +01:00
Rémi Verschelde adfb7f9bd5 Fix links to methods in the class reference 2016-02-09 22:56:23 +01:00
Rémi Verschelde 2a7ab71a60 Fix most internal links 2016-02-08 23:45:57 +01:00
Rémi Verschelde 91a4bcc5e1 Add a unique reference tag to all pages 2016-02-08 22:07:55 +01:00
Rémi Verschelde e5ed8c1728 Rename files so that they all have uniques names
To build references in the next commit.
2016-02-08 22:03:07 +01:00
Rémi Verschelde 35a347d35c Remove extraneous license text, it is defined globally 2016-02-08 18:31:36 +01:00
Rémi Verschelde e0cb33da2d Fix some warnings and errors 2016-02-08 18:31:36 +01:00
Rémi Verschelde f521275e23 Fix wrong names in some toctrees 2016-02-08 18:31:35 +01:00
Rémi Verschelde dbc64c13cc Reorder the scene tree and TOC to be so much more cooler 2016-02-08 18:31:35 +01:00