Tim Roes
05476767b5
Fix broken lists
2016-10-30 18:19:53 +01:00
Andrew Conrad
093ca988b1
Clarify what not to do in "Using tilemaps"
2016-10-21 22:18:15 -05:00
Andy Jacobsen
f095a17bc1
Fixed a typo
2016-09-24 23:56:49 +02:00
Azmat AlJamhoor
62df24453f
Possible Typo
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word - > world
2016-09-15 19:56:46 +05:00
anhhh.11
d7eb6e05b8
typo error, fix: + -> *
2016-08-25 13:04:40 +07:00
Juan Linietsky
b955459479
adding export makes the example clearer
2016-07-14 12:57:26 -03:00
Floriaen
758b781dc8
Update kinematic_character_2d.rst
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Update obsolete link to demo.
2016-07-05 23:22:49 +02:00
Floriaen
90ef8d4f58
Update cutout_animation.rst
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Fix Wikipedia link by removing extra parenthesis
2016-07-05 13:19:31 +02:00
Julian Murgia
68b0b62397
I forgot the second script
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Resolved wrapping problem. Was happening because we wrapped angle value at the moment they reach 360. In fact we have to do it only if both angles reach 360 ;) Fixes #151
2016-05-20 23:03:25 +02:00
Julian Murgia
b01e262cee
Update custom_drawing_in_2d.rst
2016-05-20 22:59:32 +02:00
Julian Murgia
d21bb8513e
Corrected wrap() as modulo '%' won't accept floats
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Fixes #151
2016-05-20 20:32:47 +02:00
Julian Murgia
c62f18956f
Oops, forgot 2 calls to clamp()
2016-05-17 10:41:25 +02:00
Julian Murgia
a2a5ae6cde
Correction clamp() and some English syntax corrections
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We can'y use clamp() to keep incrementing values between 0 and 360 as clamp() returns 360 for any value > 360. So, 361 --> 360 although we need 361 --> 1.
What we want here is called wrap(), but Godot has no function for this so I provide one.
2016-05-17 10:34:49 +02:00
Julian Murgia
a3a1ed01bc
Added a more complete tutorial for custom 2D drawing ( #147 )
2016-05-17 09:25:45 +02:00
jazn
b45fffc501
Remove of duplicated entry
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Remove of duplicated entry for
elif (what==NOTIFICATION_THEME_CHANGED):
2016-03-21 16:45:48 +01:00
Zelda Hessler
cb65c97396
Fixed typos and rewording in cutout animation tutorial
2016-03-19 02:11:30 +01:00
Andrew Conrad
34366807b4
Fix mistyped word in "Kinematic character (2D)"
2016-03-14 17:11:19 -05:00
Andrew Conrad
245cecc5ee
Misc fixes to "Physics introduction"
2016-03-13 12:54:54 -05:00
Andrew Conrad
e3fa235d6c
Fix typo and extra word in "Custom GUI controls"
2016-03-12 09:48:00 -06:00
Andrew Conrad
0b467f612d
Update help info and other fixes in "GUI skinning"
2016-03-11 12:38:12 -06:00
Andrew Conrad
bb5507bab5
Edit for clarity & other fixes in "Using tilemaps"
2016-03-10 11:49:39 -06:00
Andrew Conrad
8e5154d6b5
"Update info and fixes in "Cutout animation"
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This tutorial could probably use more rewritting, but now readers will
be aware that Z can be used in Node2D to achieve some of this in a
simpler way.
2016-03-09 01:34:54 -06:00
HER0_01
afff1afffd
Remove extra word in "Custom drawing in 2d"
2016-03-08 10:57:01 -06:00
HER0_01
f799c1030e
Rewording & fixes in "Viewport and canvas transforms"
2016-03-07 09:11:38 -06:00
HER0_01
e3a5da60ac
Reword and update info in "Canvas layers" tutorial
2016-03-06 12:23:28 -06:00
Carlos López
d19f1290e2
Reorganization of Contact Reporting inside Physics Introduction
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Contact reporting appears two times in the index of the page. Seems reasonable to move the second inside the first one, since Area2D is presented there as a subsection of Contact Reporting, so "In case of overlap, who receives collision information?" could be a subsection of it too.
2016-03-01 23:52:52 +01:00
Carlos López
4294077471
Fix wrong style of headers of sections
2016-03-01 08:17:00 +01:00
Rémi Verschelde
747efcc44a
Merge pull request #38 from genete/patch-2
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Update using_tilemaps.rst
2016-02-29 18:48:24 +01:00
Carlos López
56f10d5504
Update using_tilemaps.rst
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Make 'Introduction' a chapter of 'Using tilemaps' and not a main documentation entry
2016-02-29 18:22:49 +01:00
Carlos López
20c36d8721
Update using_tilemaps.rst
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Use correct property name
2016-02-29 18:17:57 +01:00
Carlos López
f054d2bb5f
Update using_tilemaps.rst
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Fix right location of settings property and fix typo
2016-02-29 18:15:13 +01:00
Andy Allan
973b79d52c
Spelling corrections
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Fix a few spelling mistakes
2016-02-23 12:32:08 +00:00
est31
cabe196927
Fix deadlink, more canonical reference, and better wording
2016-02-22 20:59:31 +01:00
Rémi Verschelde
1fd0086d95
Proofread, fix titles
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Make some titles use "The one true way" for capitalization
instead of "The One True Way". Some proofreading while at it
+ renaming of some files for clarity and to match their h1 title.
2016-02-19 20:51:26 +01:00
Rémi Verschelde
39c2fa95ba
Fix broken tables + some proofing
2016-02-15 18:49:59 +01:00
Rémi Verschelde
d53519a5d9
Fix a few more links + add missing attachment
2016-02-11 22:54:24 +01:00
Rémi Verschelde
f7a1ae45de
Fix some typos with codespell -w
2016-02-10 23:34:39 +01:00
Rémi Verschelde
8aa74133bf
Upload attachments
2016-02-10 23:22:56 +01:00
Rémi Verschelde
1e206a9383
Fix a few broken references
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Plus add three missing images
2016-02-10 20:40:19 +01:00
Rémi Verschelde
411a9e5ce6
Drop extraneous escapes before underscores
2016-02-10 18:57:06 +01:00
Rémi Verschelde
948eaa07fe
Fix all paragraphs parsed as lineblocks by pandoc
2016-02-09 23:40:35 +01:00
Rémi Verschelde
8ae833f701
Fix links to classes
2016-02-09 23:03:27 +01:00
Rémi Verschelde
adfb7f9bd5
Fix links to methods in the class reference
2016-02-09 22:56:23 +01:00
Rémi Verschelde
2a7ab71a60
Fix most internal links
2016-02-08 23:45:57 +01:00
Rémi Verschelde
91a4bcc5e1
Add a unique reference tag to all pages
2016-02-08 22:07:55 +01:00
Rémi Verschelde
e5ed8c1728
Rename files so that they all have uniques names
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To build references in the next commit.
2016-02-08 22:03:07 +01:00
Rémi Verschelde
35a347d35c
Remove extraneous license text, it is defined globally
2016-02-08 18:31:36 +01:00
Rémi Verschelde
e0cb33da2d
Fix some warnings and errors
2016-02-08 18:31:36 +01:00
Rémi Verschelde
f521275e23
Fix wrong names in some toctrees
2016-02-08 18:31:35 +01:00
Rémi Verschelde
dbc64c13cc
Reorder the scene tree and TOC to be so much more cooler
2016-02-08 18:31:35 +01:00