Rémi Verschelde
2943d53fa7
Merge pull request #77 from her001/cutout
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"Update info and fixes in "Cutout animation"
2016-03-09 08:42:00 +01:00
Andrew Conrad
8e5154d6b5
"Update info and fixes in "Cutout animation"
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This tutorial could probably use more rewritting, but now readers will
be aware that Z can be used in Node2D to achieve some of this in a
simpler way.
2016-03-09 01:34:54 -06:00
Julian Murgia
9034b240c5
Merge pull request #76 from her001/custom_draw_2d
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Remove extra word in "Custom drawing in 2d"
2016-03-08 17:59:43 +01:00
HER0_01
afff1afffd
Remove extra word in "Custom drawing in 2d"
2016-03-08 10:57:01 -06:00
Griatch
6fe8e22d91
Added more examples to function reference section.
2016-03-07 16:21:45 +01:00
Rémi Verschelde
95679b770d
Merge pull request #73 from her001/viewporttrans
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Rewording & fixes in "Viewport and canvas transforms"
2016-03-07 16:16:01 +01:00
HER0_01
f799c1030e
Rewording & fixes in "Viewport and canvas transforms"
2016-03-07 09:11:38 -06:00
Rémi Verschelde
bbc4532e6a
Merge pull request #72 from her001/canvaslayers
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Reword and update info in "Canvas layers" tutorial
2016-03-06 19:26:24 +01:00
HER0_01
e3a5da60ac
Reword and update info in "Canvas layers" tutorial
2016-03-06 12:23:28 -06:00
Rémi Verschelde
2341851528
Merge pull request #71 from RegalMedia/patch-2
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Fixed typos/misspellings
2016-03-06 18:34:01 +01:00
RegalMedia
905b1dd28c
Fixed typos/misspellings
2016-03-06 11:29:09 -06:00
Rémi Verschelde
c6751df837
Merge pull request #69 from RegalMedia/patch-1
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Updated to include a bit more guidance regarding provided assets
2016-03-06 17:50:35 +01:00
RegalMedia
f1f8078126
Updated to include a bit more guidance for new comers.
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When I first went through this I kept trying to import the images as textures. Then read the note on the import dialog and noticed I could simply add these to the project folder directly.
2016-03-06 10:42:31 -06:00
vsrinu26f
c6b2e3859e
Update requirements to include JDK
2016-03-06 15:11:47 +01:00
Griatch
c0d30dbfad
Clarified function refences
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I updated the section on function referencing to (hopefully) properly explain the way it works and what the limitations are.
2016-03-05 21:01:59 +01:00
Griatch
00eb258ad9
Clarified the difference between dict styles
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Clarified the syntax for the lua-style dict vs the "normal" one. Also noted the limitation of not being able to add digits as keys in lua style.
2016-03-05 20:41:26 +01:00
Rémi Verschelde
f3a1c75046
Merge pull request #62 from her001/pausing
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Misc improvements to "Pausing games"
2016-03-05 11:56:44 +01:00
HER0_01
3e05fcd28f
Misc improvements to "Pausing games"
2016-03-04 22:42:40 -06:00
Rémi Verschelde
2685db3513
Merge pull request #58 from her001/import-tr
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Fix broken link in "Importing translations"
2016-03-04 15:26:21 +01:00
HER0_01
8798b45a91
Fix broken link in "Importing translations"
2016-03-04 08:22:55 -06:00
Griatch
4a73bb2635
Further minor rephrasing.
2016-03-04 13:44:57 +01:00
Rémi Verschelde
e3eca68383
Merge pull request #61 from eska014/build-web
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Document building for web
2016-03-04 12:30:26 +01:00
eska
d62dbf9940
Document building for web
2016-03-04 12:14:46 +01:00
Rémi Verschelde
541969c852
Merge pull request #59 from vsrinu26f/patch-1
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Update script to use gradlew
2016-03-04 09:02:05 +01:00
vsrinu26f
aea5cfdb99
Update script to use gradlew
2016-03-04 02:54:04 -05:00
Rémi Verschelde
3c4676e3cb
Merge pull request #57 from her001/internationalizing
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Reword sentence and fix link in "Internationalizing games"
2016-03-04 07:39:25 +01:00
HER0_01
89649c8b37
Reword sentence and fix link in "Internationalizing games"
2016-03-03 22:55:57 -06:00
Griatch
51283daa2e
Fixed some minor typos in text.
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Fixed some minor formatting errors in setter/getter section.
2016-03-03 23:16:01 +01:00
Griatch
126fce12e7
Fixed comments from esca014 etc.
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Fixed comments by @esca014. Also did some cleanup of the setter/getter section.
2016-03-03 23:11:45 +01:00
Griatch
3815665635
Some minor rephrasing of the introduction.
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Mainly to shorten sentences and clear up some phrasing. Also added an external reference to Python.
2016-03-03 19:27:54 +01:00
Griatch
b5470b83af
Fixed a missing line break for an example.
2016-03-03 19:03:54 +01:00
Griatch
8231eb5c4e
Refactoring of the gdscript documentation
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I went over the basic gdscript documentation and tried to clarify as well as restructure it to be a little clearer for me as a newcomer to the language. Some of the changes:
- I added external wikipedia references to some concepts.
- I grouped all Array types (`IntArray` etc) as a list under the `Array` heading since these are arguably just special cases of the general Array structure. This also lead to the dictionary not being mixed up with arrays in the text.
- There are two syntaxes for dictionaries (: and =), I gave them comparable examples since it seems clear they are analogous).
- I gathered all the various peculiarities of Functions and function references in one place. Note that the function-referencing section needs the eye of someone more experienced with GDScript to make sure I didn't messed up. I think there is still some confusion about just when `class.function` syntax works and when it does not (when `call` or `funcref` are necessary).
- I removed a lot of same-level headings, for example the various aspects of Classes as sub-headings to the Classes heading. My impression is that this makes it easier to track where one is.
- Did some overall rephrasing and slimming of filler text. This was largely colored by where I felt the text unclear to my current level of understanding. An experienced eye is needed to verify so that the changes are factually ok.
2016-03-03 18:53:20 +01:00
Rémi Verschelde
7ee43a716c
Merge pull request #55 from Griatch/Griatch-patch-1
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Refactored code example widths
2016-03-03 16:18:56 +01:00
Griatch
122cb8d408
Updated comments to use capital letters as per PEP8.
2016-03-03 16:11:15 +01:00
Griatch
d4238d0354
Refactored code comments to fit in code blocks
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Example code blocks will not introduce auto-line breaks, which will mess up PDFs and give annoying horizontal scroll bars in example code. Refactored all comments in gdscript.rst to be horizontally shorter for this reason. Also made some rewording for clarity.
2016-03-03 16:07:34 +01:00
Rémi Verschelde
ed6b12c00b
Merge pull request #53 from dan-bolsun/patch-1
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Typo
2016-03-03 13:27:14 +01:00
Dan Bolsun
6dca41d021
Typo
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A colon shold be used instead of + to separate function variables
2016-03-03 15:15:49 +03:00
Rémi Verschelde
f98e94d610
Merge pull request #52 from her001/savinggames
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Added links, clarification, consistency to "Saving games"
2016-03-03 07:26:40 +01:00
HER0_01
4d6d20312e
Added links, clarification, consistency to "Saving games"
2016-03-02 22:12:18 -06:00
Rémi Verschelde
89e044afba
Merge pull request #51 from her001/mousecoords
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Reword part of "Mouse and input coordinates"
2016-03-02 16:18:01 +01:00
HER0_01
ba4a33aefa
Reword part of "Mouse and input coordinates"
2016-03-02 08:59:15 -06:00
Rémi Verschelde
0660c7db42
Merge pull request #50 from her001/inputevent
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Clarification + link in "Input Event" tutorial
2016-03-02 15:48:22 +01:00
HER0_01
aef74f0a91
Clarification + link in "Input Event" tutorial
2016-03-02 08:46:25 -06:00
Rémi Verschelde
2f9c7f7be7
Merge pull request #49 from trollworkout/patch-1
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Update creating_android_modules.rst
2016-03-02 14:38:15 +01:00
trollworkout
501811be7f
Update creating_android_modules.rst
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godot engine 2.0 changed the java android package format . this edit to the doc reflects that change
2016-03-02 08:34:05 -05:00
Rémi Verschelde
7b8f8a49c8
Add forgotten devel FAQ from GitHub wiki
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35c619e3b4
2016-03-02 08:38:40 +01:00
Rémi Verschelde
69d0c7debc
Merge pull request #47 from her001/patch-5
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Grammar adjustments in "Viewports" tutorial
2016-03-02 07:21:44 +01:00
Andrew Conrad
83ce64afba
Grammar adjustments in "Viewports" tutorial
2016-03-01 20:59:28 -06:00
Rémi Verschelde
f4c5c4e3b6
Merge pull request #45 from genete/patch-4
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Reorganization of Contact Reporting inside Physics Introduction
2016-03-01 23:59:21 +01:00
Carlos López
d19f1290e2
Reorganization of Contact Reporting inside Physics Introduction
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Contact reporting appears two times in the index of the page. Seems reasonable to move the second inside the first one, since Area2D is presented there as a subsection of Contact Reporting, so "In case of overlap, who receives collision information?" could be a subsection of it too.
2016-03-01 23:52:52 +01:00