Commit Graph

481 Commits

Author SHA1 Message Date
Rémi Verschelde 2943d53fa7 Merge pull request #77 from her001/cutout
"Update info and fixes in "Cutout animation"
2016-03-09 08:42:00 +01:00
Andrew Conrad 8e5154d6b5
"Update info and fixes in "Cutout animation"
This tutorial could probably use more rewritting, but now readers will
be aware that Z can be used in Node2D to achieve some of this in a
simpler way.
2016-03-09 01:34:54 -06:00
Julian Murgia 9034b240c5 Merge pull request #76 from her001/custom_draw_2d
Remove extra word in "Custom drawing in 2d"
2016-03-08 17:59:43 +01:00
HER0_01 afff1afffd Remove extra word in "Custom drawing in 2d" 2016-03-08 10:57:01 -06:00
Griatch 6fe8e22d91 Added more examples to function reference section. 2016-03-07 16:21:45 +01:00
Rémi Verschelde 95679b770d Merge pull request #73 from her001/viewporttrans
Rewording & fixes in "Viewport and canvas transforms"
2016-03-07 16:16:01 +01:00
HER0_01 f799c1030e Rewording & fixes in "Viewport and canvas transforms" 2016-03-07 09:11:38 -06:00
Rémi Verschelde bbc4532e6a Merge pull request #72 from her001/canvaslayers
Reword and update info in "Canvas layers" tutorial
2016-03-06 19:26:24 +01:00
HER0_01 e3a5da60ac Reword and update info in "Canvas layers" tutorial 2016-03-06 12:23:28 -06:00
Rémi Verschelde 2341851528 Merge pull request #71 from RegalMedia/patch-2
Fixed typos/misspellings
2016-03-06 18:34:01 +01:00
RegalMedia 905b1dd28c Fixed typos/misspellings 2016-03-06 11:29:09 -06:00
Rémi Verschelde c6751df837 Merge pull request #69 from RegalMedia/patch-1
Updated to include a bit more guidance regarding provided assets
2016-03-06 17:50:35 +01:00
RegalMedia f1f8078126 Updated to include a bit more guidance for new comers.
When I first went through this I kept trying to import the images as textures.  Then read the note on the import dialog and noticed I could simply add these to the project folder directly.
2016-03-06 10:42:31 -06:00
vsrinu26f c6b2e3859e Update requirements to include JDK 2016-03-06 15:11:47 +01:00
Griatch c0d30dbfad Clarified function refences
I updated the section on function referencing to (hopefully) properly explain the way it works and what the limitations are.
2016-03-05 21:01:59 +01:00
Griatch 00eb258ad9 Clarified the difference between dict styles
Clarified the syntax for the lua-style dict vs the "normal" one. Also noted the limitation of not being able to add digits as keys in lua style.
2016-03-05 20:41:26 +01:00
Rémi Verschelde f3a1c75046 Merge pull request #62 from her001/pausing
Misc improvements to "Pausing games"
2016-03-05 11:56:44 +01:00
HER0_01 3e05fcd28f Misc improvements to "Pausing games" 2016-03-04 22:42:40 -06:00
Rémi Verschelde 2685db3513 Merge pull request #58 from her001/import-tr
Fix broken link in "Importing translations"
2016-03-04 15:26:21 +01:00
HER0_01 8798b45a91 Fix broken link in "Importing translations" 2016-03-04 08:22:55 -06:00
Griatch 4a73bb2635 Further minor rephrasing. 2016-03-04 13:44:57 +01:00
Rémi Verschelde e3eca68383 Merge pull request #61 from eska014/build-web
Document building for web
2016-03-04 12:30:26 +01:00
eska d62dbf9940 Document building for web 2016-03-04 12:14:46 +01:00
Rémi Verschelde 541969c852 Merge pull request #59 from vsrinu26f/patch-1
Update script to use gradlew
2016-03-04 09:02:05 +01:00
vsrinu26f aea5cfdb99 Update script to use gradlew 2016-03-04 02:54:04 -05:00
Rémi Verschelde 3c4676e3cb Merge pull request #57 from her001/internationalizing
Reword sentence and fix link in "Internationalizing games"
2016-03-04 07:39:25 +01:00
HER0_01 89649c8b37 Reword sentence and fix link in "Internationalizing games" 2016-03-03 22:55:57 -06:00
Griatch 51283daa2e Fixed some minor typos in text.
Fixed some minor formatting errors in setter/getter section.
2016-03-03 23:16:01 +01:00
Griatch 126fce12e7 Fixed comments from esca014 etc.
Fixed comments by @esca014. Also did some cleanup of the setter/getter section.
2016-03-03 23:11:45 +01:00
Griatch 3815665635 Some minor rephrasing of the introduction.
Mainly to shorten sentences and clear up some phrasing. Also added an external reference to Python.
2016-03-03 19:27:54 +01:00
Griatch b5470b83af Fixed a missing line break for an example. 2016-03-03 19:03:54 +01:00
Griatch 8231eb5c4e Refactoring of the gdscript documentation
I went over the basic gdscript documentation and tried to clarify as well as restructure it to be a little clearer for me as a newcomer to the language. Some of the changes: 

- I added external wikipedia references to some concepts. 
- I grouped all Array types (`IntArray` etc) as a list under the `Array` heading since these are arguably just special cases of the general Array structure. This also lead to the dictionary not being mixed up with arrays in the text. 
- There are two syntaxes for dictionaries (: and =), I gave them comparable examples since it seems clear they are analogous). 
- I gathered all the various peculiarities of Functions and function references in one place. Note that the function-referencing section needs the eye of someone more experienced with GDScript to make sure I didn't messed up. I think there is still some confusion about just when `class.function` syntax works and when it does not (when `call` or `funcref` are necessary). 
 - I removed a lot of same-level headings, for example the various aspects of Classes as sub-headings to the Classes heading. My impression is that this makes it easier to track where one is. 
- Did some overall rephrasing and slimming of filler text. This was largely colored by where I felt the text unclear to my current level of understanding. An experienced eye is needed to verify so that the changes are factually ok.
2016-03-03 18:53:20 +01:00
Rémi Verschelde 7ee43a716c Merge pull request #55 from Griatch/Griatch-patch-1
Refactored code example widths
2016-03-03 16:18:56 +01:00
Griatch 122cb8d408 Updated comments to use capital letters as per PEP8. 2016-03-03 16:11:15 +01:00
Griatch d4238d0354 Refactored code comments to fit in code blocks
Example code blocks will not introduce auto-line breaks, which will mess up PDFs and give annoying horizontal scroll bars in example code. Refactored all comments in gdscript.rst to be horizontally shorter for this reason. Also made some rewording for clarity.
2016-03-03 16:07:34 +01:00
Rémi Verschelde ed6b12c00b Merge pull request #53 from dan-bolsun/patch-1
Typo
2016-03-03 13:27:14 +01:00
Dan Bolsun 6dca41d021 Typo
A colon shold be used instead of + to separate function variables
2016-03-03 15:15:49 +03:00
Rémi Verschelde f98e94d610 Merge pull request #52 from her001/savinggames
Added links, clarification, consistency to "Saving games"
2016-03-03 07:26:40 +01:00
HER0_01 4d6d20312e Added links, clarification, consistency to "Saving games" 2016-03-02 22:12:18 -06:00
Rémi Verschelde 89e044afba Merge pull request #51 from her001/mousecoords
Reword part of "Mouse and input coordinates"
2016-03-02 16:18:01 +01:00
HER0_01 ba4a33aefa Reword part of "Mouse and input coordinates" 2016-03-02 08:59:15 -06:00
Rémi Verschelde 0660c7db42 Merge pull request #50 from her001/inputevent
Clarification + link in "Input Event" tutorial
2016-03-02 15:48:22 +01:00
HER0_01 aef74f0a91 Clarification + link in "Input Event" tutorial 2016-03-02 08:46:25 -06:00
Rémi Verschelde 2f9c7f7be7 Merge pull request #49 from trollworkout/patch-1
Update creating_android_modules.rst
2016-03-02 14:38:15 +01:00
trollworkout 501811be7f Update creating_android_modules.rst
godot engine 2.0 changed the java android package format . this edit to the doc reflects that change
2016-03-02 08:34:05 -05:00
Rémi Verschelde 7b8f8a49c8 Add forgotten devel FAQ from GitHub wiki
35c619e3b4
2016-03-02 08:38:40 +01:00
Rémi Verschelde 69d0c7debc Merge pull request #47 from her001/patch-5
Grammar adjustments in "Viewports" tutorial
2016-03-02 07:21:44 +01:00
Andrew Conrad 83ce64afba Grammar adjustments in "Viewports" tutorial 2016-03-01 20:59:28 -06:00
Rémi Verschelde f4c5c4e3b6 Merge pull request #45 from genete/patch-4
Reorganization of Contact Reporting inside Physics Introduction
2016-03-01 23:59:21 +01:00
Carlos López d19f1290e2 Reorganization of Contact Reporting inside Physics Introduction
Contact reporting appears two times in the index of the page. Seems reasonable to move the second inside the first one, since Area2D is presented there as a subsection of Contact Reporting, so "In case of overlap, who receives collision information?" could be a subsection of it too.
2016-03-01 23:52:52 +01:00