* Update ui_main_menu.rst
Updated link to point to the resolution managing / stretching page, was pointing nowhere.
* Update ui_main_menu.rst
Edited final link to point to the doc page, in a portable way thx to skyace65.
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learning/scripting/gdscript/gdscript_basics.rst:376: WARNING: undefined label: class_rect3 (if the link has no caption the label must precede a section header)
- Moved the paragraph regarding additional GDNative-interfaced languages to the GDNative section
- Added a paragraph about Mono to the C# section
- Changed the casing on some terms used in the VisualScript section (nouns/verbs aren't capitalized in English)
The word "specially" was routinely used where "especially" fits better (imo).
The following commands were used, followed by manually proofreading each case.
find . -type f -exec sed 's/Specially/Especially/g' -i'' {} +
find . -type f -exec sed 's/specially/especially/g' -i'' {} +
find . -type f -exec sed 's/eespecially/especially/g' -i'' {} +
find . -type f -exec sed 's/Eespecially/Especially/g' -i'' {} +
Update:
- Renamed all variables to snake_case
- Add all missing pictures
- Fix some typos
- Update the godot project
- change took_damage signal in health_changed
- add warning as the tut relies on the Oct 16 alpha build and won't work
with alpha 1