George Marques
b9c520697a
Fix typos and wording in "Making Plugins" tutorial
2016-06-22 15:17:47 -03:00
Julian Murgia
d8f38923a0
Corrected some typos
2016-06-21 13:52:26 +02:00
George Marques
0daf3f07ca
Add tutorial on how to make plugins
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One article with two basic tutorials: how to make a custom node and how to
add a custom dock to the editor.
2016-06-19 21:41:37 -03:00
Rémi Verschelde
c2fc1b22bd
Fix some typos from previous commit
2016-06-16 14:40:21 +02:00
Rémi Verschelde
b386104c18
Merge pull request #168 from steevm/patch-1
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Update singletons_autoload.rst
2016-06-16 14:33:03 +02:00
pkowal1982
b206732070
Blender empty -colonly documentation
2016-06-07 12:24:59 +02:00
Brickcaster
39e2eea251
Fixed a filename typo in script
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Script was operating on 2 different filenames and would not work.
2016-06-04 13:01:46 -04:00
steevm
9ad79b7b1c
Update singletons_autoload.rst
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General phrasing for readability
2016-06-02 02:29:02 +02:00
Bonfi96
702949104c
Corrected a typo
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At line 49, from "This means, that a for a singleton named "playervariables", any node can
access it by requesting" to "This means, that for a singleton named "playervariables", any node can
access it by requesting"
2016-06-01 15:05:45 +02:00
jmintb
3beec61d7c
Changed "are" to "as" in the tutorial "Instancing (Continued)"
2016-05-29 22:44:37 +02:00
Andrew Conrad
b51a272459
Small rewording for clarity in "Exporting for Android"
2016-05-25 19:35:21 -05:00
Andrew Conrad
b446acd2d6
Clarity and consistency in "Exporting images"
2016-05-24 19:12:08 -05:00
Andrew Conrad
027a092600
Correct "etc." in "One-click deploy"
2016-05-23 14:15:26 -05:00
Andrew Conrad
2ecc296415
Added download link and other fixes to "Exporting projects"
2016-05-22 23:56:34 -05:00
Andrew Conrad
07c258007d
Small adjustments to wording in "Importing translations"
2016-05-20 23:49:58 -05:00
Julian Murgia
68b0b62397
I forgot the second script
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Resolved wrapping problem. Was happening because we wrapped angle value at the moment they reach 360. In fact we have to do it only if both angles reach 360 ;) Fixes #151
2016-05-20 23:03:25 +02:00
Julian Murgia
b01e262cee
Update custom_drawing_in_2d.rst
2016-05-20 22:59:32 +02:00
Julian Murgia
d21bb8513e
Corrected wrap() as modulo '%' won't accept floats
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Fixes #151
2016-05-20 20:32:47 +02:00
Andrew Conrad
b2c0ba68ac
Consistency and clarification in "Importing audio samples"
2016-05-19 23:49:44 -05:00
Julian Murgia
c62f18956f
Oops, forgot 2 calls to clamp()
2016-05-17 10:41:25 +02:00
Julian Murgia
a2a5ae6cde
Correction clamp() and some English syntax corrections
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We can'y use clamp() to keep incrementing values between 0 and 360 as clamp() returns 360 for any value > 360. So, 361 --> 360 although we need 361 --> 1.
What we want here is called wrap(), but Godot has no function for this so I provide one.
2016-05-17 10:34:49 +02:00
Julian Murgia
a3a1ed01bc
Added a more complete tutorial for custom 2D drawing ( #147 )
2016-05-17 09:25:45 +02:00
Andrew Conrad
0b350f4874
Misc corrections in "Importing fonts"
2016-05-14 16:31:54 -05:00
Andrew Conrad
2801cf93b6
Add image link & misc fixes in "Importing textures"
2016-05-12 20:56:55 -05:00
Andrew Conrad
d599d0262d
Spelling and grammar corrections in "Import process"
2016-05-09 13:01:48 -05:00
Andrew Conrad
82f627fee4
Misc corrections in "Managing image files"
2016-05-06 19:42:16 -05:00
Rémi Verschelde
8bce7216b9
Merge pull request #142 from her001/meshgen
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Misc corrections to mesh gen from heightmap tutorial
2016-05-05 09:31:34 +02:00
Andrew Conrad
cf2843f315
Misc corrections to mesh gen from heightmap tutorial
2016-05-04 14:53:01 -05:00
Andrew Conrad
eacfcf3ea0
Clarification and add missing period in "Matrices and transforms"
2016-05-01 12:58:59 -05:00
Rémi Verschelde
fa3d07bb1e
Merge pull request #136 from NickelGhost/master
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Minor English mistake fixed ("it's" to "its")
2016-05-01 15:06:56 +02:00
NickelGhost
abe35859be
Minor English mistake fixed ("it's" to "its")
2016-05-01 15:02:46 +02:00
Jeff Knox
c32b2a6485
Remove unnecessary python role definition
2016-04-28 23:36:44 -07:00
Jeff Knox
26f12b58c4
Grammar and link fixes for "InputEvent" and "Simple 2D Game"
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simple_2d_game.rst had a broken link, so I updated it along with inputevent.rst
2016-04-23 20:08:52 -07:00
Roger Erens
e4c477aada
Update scripting.rst
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Fixing some typos
2016-04-18 23:19:17 +02:00
Rémi Verschelde
2a2c75c8c6
Another JDK version fix
2016-04-13 11:47:08 +02:00
Rémi Verschelde
9f5258f48c
JDK 8 works just fine
2016-04-13 11:44:45 +02:00
Andrew Conrad
3fdad26adc
Clarification and caps in "Matrices and transforms"
2016-04-03 22:07:56 -05:00
Rémi Verschelde
53b4650637
Merge pull request #119 from her001/vectormath
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Misc changes to "Vector math"
2016-04-01 18:42:25 +02:00
Andrew Conrad
0641de2be1
Misc changes to "Vector math"
2016-04-01 11:33:37 -05:00
Rémi Verschelde
508096acfd
Fix URL for templates download
2016-04-01 14:43:56 +02:00
Andrew Conrad
50b54fbc99
Remove unneeded indent in "HTTP client class"
2016-03-30 14:18:15 -05:00
Andrew Conrad
bc5753506b
Make comments consistent in "HTTP client class"
2016-03-30 13:59:10 -05:00
Andrew Conrad
17dac3fcd5
Fix abbreviation in "SSL certificates"
2016-03-29 16:45:39 -05:00
Rémi Verschelde
610a95cd4a
Merge pull request #113 from her001/meshimp
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Grammar corrections to "Importing 3D meshes"
2016-03-28 21:20:42 +02:00
Andrew Conrad
18dc501d22
Misc fixes to "Importing 3D scenes"
2016-03-28 11:59:49 -05:00
Andrew Conrad
3583904c08
Grammar corrections to "Importing 3D meshes"
2016-03-27 18:35:00 -05:00
Rémi Verschelde
c7b9740211
Merge pull request #111 from her001/ik
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Misc changes to "Inverse kinematics"
2016-03-27 10:49:02 +02:00
Andrew Conrad
2c490583c5
Misc changes to "Inverse kinematics"
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I am not 100% sure what was meant in the paragraph starting at line 56
and would appreciate feedback on my changes.
2016-03-26 14:33:31 -05:00
Rémi Verschelde
044cc94ce9
Merge pull request #110 from her001/3dskel
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Misc fixes in "Working with 3D skeletons"
2016-03-25 18:18:20 +01:00
Andrew Conrad
72f6b14a0f
Misc fixes in "Working with 3D skeletons"
2016-03-25 10:13:20 -05:00