Commit Graph

158 Commits

Author SHA1 Message Date
George Marques b9c520697a
Fix typos and wording in "Making Plugins" tutorial 2016-06-22 15:17:47 -03:00
Julian Murgia d8f38923a0 Corrected some typos 2016-06-21 13:52:26 +02:00
George Marques 0daf3f07ca
Add tutorial on how to make plugins
One article with two basic tutorials: how to make a custom node and how to
add a custom dock to the editor.
2016-06-19 21:41:37 -03:00
Rémi Verschelde c2fc1b22bd Fix some typos from previous commit 2016-06-16 14:40:21 +02:00
Rémi Verschelde b386104c18 Merge pull request #168 from steevm/patch-1
Update singletons_autoload.rst
2016-06-16 14:33:03 +02:00
pkowal1982 b206732070 Blender empty -colonly documentation 2016-06-07 12:24:59 +02:00
Brickcaster 39e2eea251 Fixed a filename typo in script
Script was operating on 2 different filenames and would not work.
2016-06-04 13:01:46 -04:00
steevm 9ad79b7b1c Update singletons_autoload.rst
General phrasing for readability
2016-06-02 02:29:02 +02:00
Bonfi96 702949104c Corrected a typo
At line 49, from "This means, that a for a singleton named "playervariables", any node can
access it by requesting" to "This means, that for a singleton named "playervariables", any node can
access it by requesting"
2016-06-01 15:05:45 +02:00
jmintb 3beec61d7c Changed "are" to "as" in the tutorial "Instancing (Continued)" 2016-05-29 22:44:37 +02:00
Andrew Conrad b51a272459
Small rewording for clarity in "Exporting for Android" 2016-05-25 19:35:21 -05:00
Andrew Conrad b446acd2d6
Clarity and consistency in "Exporting images" 2016-05-24 19:12:08 -05:00
Andrew Conrad 027a092600
Correct "etc." in "One-click deploy" 2016-05-23 14:15:26 -05:00
Andrew Conrad 2ecc296415
Added download link and other fixes to "Exporting projects" 2016-05-22 23:56:34 -05:00
Andrew Conrad 07c258007d
Small adjustments to wording in "Importing translations" 2016-05-20 23:49:58 -05:00
Julian Murgia 68b0b62397 I forgot the second script
Resolved wrapping problem. Was happening because we wrapped angle value at the moment they reach 360. In fact we have to do it only if both angles reach 360 ;) Fixes #151
2016-05-20 23:03:25 +02:00
Julian Murgia b01e262cee Update custom_drawing_in_2d.rst 2016-05-20 22:59:32 +02:00
Julian Murgia d21bb8513e Corrected wrap() as modulo '%' won't accept floats
Fixes #151
2016-05-20 20:32:47 +02:00
Andrew Conrad b2c0ba68ac Consistency and clarification in "Importing audio samples" 2016-05-19 23:49:44 -05:00
Julian Murgia c62f18956f Oops, forgot 2 calls to clamp() 2016-05-17 10:41:25 +02:00
Julian Murgia a2a5ae6cde Correction clamp() and some English syntax corrections
We can'y use clamp() to keep incrementing values between 0 and 360 as clamp() returns 360 for any value > 360. So, 361 --> 360 although we need 361 --> 1.
What we want here is called wrap(), but Godot has no function for this so I provide one.
2016-05-17 10:34:49 +02:00
Julian Murgia a3a1ed01bc Added a more complete tutorial for custom 2D drawing (#147) 2016-05-17 09:25:45 +02:00
Andrew Conrad 0b350f4874
Misc corrections in "Importing fonts" 2016-05-14 16:31:54 -05:00
Andrew Conrad 2801cf93b6
Add image link & misc fixes in "Importing textures" 2016-05-12 20:56:55 -05:00
Andrew Conrad d599d0262d
Spelling and grammar corrections in "Import process" 2016-05-09 13:01:48 -05:00
Andrew Conrad 82f627fee4
Misc corrections in "Managing image files" 2016-05-06 19:42:16 -05:00
Rémi Verschelde 8bce7216b9 Merge pull request #142 from her001/meshgen
Misc corrections to mesh gen from heightmap tutorial
2016-05-05 09:31:34 +02:00
Andrew Conrad cf2843f315
Misc corrections to mesh gen from heightmap tutorial 2016-05-04 14:53:01 -05:00
Andrew Conrad eacfcf3ea0
Clarification and add missing period in "Matrices and transforms" 2016-05-01 12:58:59 -05:00
Rémi Verschelde fa3d07bb1e Merge pull request #136 from NickelGhost/master
Minor English mistake fixed ("it's" to "its")
2016-05-01 15:06:56 +02:00
NickelGhost abe35859be Minor English mistake fixed ("it's" to "its") 2016-05-01 15:02:46 +02:00
Jeff Knox c32b2a6485 Remove unnecessary python role definition 2016-04-28 23:36:44 -07:00
Jeff Knox 26f12b58c4 Grammar and link fixes for "InputEvent" and "Simple 2D Game"
simple_2d_game.rst had a broken link, so I updated it along with inputevent.rst
2016-04-23 20:08:52 -07:00
Roger Erens e4c477aada Update scripting.rst
Fixing some typos
2016-04-18 23:19:17 +02:00
Rémi Verschelde 2a2c75c8c6 Another JDK version fix 2016-04-13 11:47:08 +02:00
Rémi Verschelde 9f5258f48c JDK 8 works just fine 2016-04-13 11:44:45 +02:00
Andrew Conrad 3fdad26adc
Clarification and caps in "Matrices and transforms" 2016-04-03 22:07:56 -05:00
Rémi Verschelde 53b4650637 Merge pull request #119 from her001/vectormath
Misc changes to "Vector math"
2016-04-01 18:42:25 +02:00
Andrew Conrad 0641de2be1
Misc changes to "Vector math" 2016-04-01 11:33:37 -05:00
Rémi Verschelde 508096acfd Fix URL for templates download 2016-04-01 14:43:56 +02:00
Andrew Conrad 50b54fbc99
Remove unneeded indent in "HTTP client class" 2016-03-30 14:18:15 -05:00
Andrew Conrad bc5753506b
Make comments consistent in "HTTP client class" 2016-03-30 13:59:10 -05:00
Andrew Conrad 17dac3fcd5
Fix abbreviation in "SSL certificates" 2016-03-29 16:45:39 -05:00
Rémi Verschelde 610a95cd4a Merge pull request #113 from her001/meshimp
Grammar corrections to "Importing 3D meshes"
2016-03-28 21:20:42 +02:00
Andrew Conrad 18dc501d22
Misc fixes to "Importing 3D scenes" 2016-03-28 11:59:49 -05:00
Andrew Conrad 3583904c08
Grammar corrections to "Importing 3D meshes" 2016-03-27 18:35:00 -05:00
Rémi Verschelde c7b9740211 Merge pull request #111 from her001/ik
Misc changes to "Inverse kinematics"
2016-03-27 10:49:02 +02:00
Andrew Conrad 2c490583c5
Misc changes to "Inverse kinematics"
I am not 100% sure what was meant in the paragraph starting at line 56
and would appreciate feedback on my changes.
2016-03-26 14:33:31 -05:00
Rémi Verschelde 044cc94ce9 Merge pull request #110 from her001/3dskel
Misc fixes in "Working with 3D skeletons"
2016-03-25 18:18:20 +01:00
Andrew Conrad 72f6b14a0f
Misc fixes in "Working with 3D skeletons" 2016-03-25 10:13:20 -05:00