diff --git a/contributing/bug_triage_guidelines.rst b/contributing/bug_triage_guidelines.rst index 5f681b9a..61ac78d1 100644 --- a/contributing/bug_triage_guidelines.rst +++ b/contributing/bug_triage_guidelines.rst @@ -88,7 +88,7 @@ unthinkable to see issues that fit two bills. The general idea is that there will be specialized contributors teams behind all topics, so they can focus on the issues labelled with their team topic. -**Platforms:** *Android*, *HTML5*, *iOS*, *Linux*, *OS X*, *Windows*, *Winrt* +**Platforms:** *Android*, *HTML5*, *iOS*, *Linux*, *OS X*, *Windows*, *UWP* By default, it is assumed that a given issue applies to all platforms. If one of the platform labels is used, it is the exclusive and the diff --git a/reference/introduction_to_the_buildsystem.rst b/reference/introduction_to_the_buildsystem.rst index efa03b16..52e9931b 100644 --- a/reference/introduction_to_the_buildsystem.rst +++ b/reference/introduction_to_the_buildsystem.rst @@ -215,6 +215,6 @@ create it's own template. If you are working for multiple platforms, OSX is definitely the best host platform for cross compilation, since you can cross-compile for -almost every target (except for winrt). Linux and Windows come in second +almost every target (except for UWP). Linux and Windows come in second place, but Linux has the advantage of being the easier platform to set this up.