diff --git a/tutorials/matrices_and_transforms.rst b/tutorials/matrices_and_transforms.rst index 4c96fa8c..166d5369 100644 --- a/tutorials/matrices_and_transforms.rst +++ b/tutorials/matrices_and_transforms.rst @@ -157,6 +157,7 @@ it's simplicity. var x = m[0] # 'X' var y = m[1] # 'Y' var o = m[2] # 'Origin' + Most operations will be explained with this datatype (Matrix32), but the same logic applies to 3D. @@ -239,14 +240,14 @@ the scale). It will leave the origin alone: .. image:: /img/tutomat15.png These kind of operations in matrices are accumulative. It means every -one starts relative to the previous one. For those that have been living +one starts relative to the previous one. For those who have been living on this planet long enough, a good reference of how transform works is this: .. image:: /img/tutomat16.png A matrix is used similarly to a turtle. The turtle most likely had a -matrix inside (and you are likely learning this may years *after* +matrix inside (and you are likely learning this many years *after* discovering Santa is not real). Transform