From ac01335b8ff39768d2cea2f06a64c10c1203bde1 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?R=C3=A9mi=20Verschelde?= Date: Sat, 28 May 2016 15:39:51 +0200 Subject: [PATCH] Compiling for OSX: Mention how to use the .app template --- reference/compiling_for_osx.rst | 13 +++++++++++-- 1 file changed, 11 insertions(+), 2 deletions(-) diff --git a/reference/compiling_for_osx.rst b/reference/compiling_for_osx.rst index 311e9479..555efbea 100644 --- a/reference/compiling_for_osx.rst +++ b/reference/compiling_for_osx.rst @@ -27,8 +27,17 @@ Start a terminal, go to the root dir of the engine source code and type: If all goes well, the resulting binary executable will be placed in the "bin" subdirectory. This executable file contains the whole engine and runs without any dependencies. Executing it will bring up the project -manager. There is a .app template to put the binary into in -``tools/Godot.app``. +manager. + +To create an .app like in the official builds, you need to use the template +located in ``tools/Godot.app``. Typically: + +:: + + user@host:~/godot$ cp -r tools/Godot.app . + user@host:~/godot$ mkdir -p Godot.app/Contents/MacOS + user@host:~/godot$ cp bin/godot.osx.opt.tools.64 Godot.app/Contents/MacOS/Godot + user@host:~/godot$ chmod +x Godot.app/Contents/MacOS/Godot Cross-compiling ---------------